diff --git a/src/Player.cpp b/src/Player.cpp index dbcfe54a2e..b19a47d57c 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -2965,8 +2965,8 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now ) if( iCheckpointFrequencyRows > 0 ) { // "the first row after the start of the range that lands on a beat" - int iFirstCheckpointInRange = QuantizeDown(m_iFirstUncrossedRow+iCheckpointFrequencyRows-1, - iCheckpointFrequencyRows); + int iFirstCheckpointInRange = QuantizeUp(m_iFirstUncrossedRow, + iCheckpointFrequencyRows); // "the last row or first row earlier that lands on a beat" int iLastCheckpointInRange = QuantizeDown(iLastRowCrossed,