Whoops: wrong direction. Thanks vyhd!

This commit is contained in:
Jason Felds
2011-07-13 23:39:39 -04:00
parent c875b3cf5f
commit f77107ea78
+1 -1
View File
@@ -2965,7 +2965,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
if( iCheckpointFrequencyRows > 0 ) if( iCheckpointFrequencyRows > 0 )
{ {
// "the first row after the start of the range that lands on a beat" // "the first row after the start of the range that lands on a beat"
int iFirstCheckpointInRange = QuantizeDown(m_iFirstUncrossedRow+iCheckpointFrequencyRows-1, int iFirstCheckpointInRange = QuantizeUp(m_iFirstUncrossedRow,
iCheckpointFrequencyRows); iCheckpointFrequencyRows);
// "the last row or first row earlier that lands on a beat" // "the last row or first row earlier that lands on a beat"