Themable percent display.

This commit is contained in:
Glenn Maynard
2003-10-04 08:45:53 +00:00
parent e557dc1ef8
commit f67f5e92b1
+4 -8
View File
@@ -4,12 +4,10 @@
#include "GameState.h" #include "GameState.h"
#include "ThemeManager.h" #include "ThemeManager.h"
#include "PrefsManager.h" #include "PrefsManager.h"
#include "ActorUtil.h"
#include "RageLog.h" #include "RageLog.h"
const float PERCENT_X[NUM_PLAYERS] = { +20, -20 };
const float PERCENT_Y = 0;
const int NUM_DANCE_POINT_DIGITS = 5; const int NUM_DANCE_POINT_DIGITS = 5;
PercentageDisplay::PercentageDisplay() PercentageDisplay::PercentageDisplay()
@@ -22,11 +20,9 @@ void PercentageDisplay::Load( PlayerNumber pn )
m_PlayerNumber = pn; m_PlayerNumber = pn;
m_Last = 0; m_Last = 0;
m_textPercent.LoadFromNumbers( THEME->GetPathToN(m_sName + " percent") ); m_textPercent.SetName( ssprintf("PercentP%i", pn+1) );
m_textPercent.EnableShadow( false ); m_textPercent.LoadFromNumbers( THEME->GetPathToN(m_sName + " text") );
m_textPercent.SetZoom( 0.7f ); SET_XY_AND_ON_COMMAND( m_textPercent );
m_textPercent.SetXY( PERCENT_X[pn], PERCENT_Y );
m_textPercent.SetDiffuse( PlayerToColor(pn) ); // light blue
if( PREFSMAN->m_bDancePointsForOni ) if( PREFSMAN->m_bDancePointsForOni )
m_textPercent.SetText( " " ); m_textPercent.SetText( " " );