From f67f5e92b1e56807f2f095a458e1c22fbd277c30 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 4 Oct 2003 08:45:53 +0000 Subject: [PATCH] Themable percent display. --- stepmania/src/PercentageDisplay.cpp | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/stepmania/src/PercentageDisplay.cpp b/stepmania/src/PercentageDisplay.cpp index a9ef83798e..688b0d5fb1 100644 --- a/stepmania/src/PercentageDisplay.cpp +++ b/stepmania/src/PercentageDisplay.cpp @@ -4,12 +4,10 @@ #include "GameState.h" #include "ThemeManager.h" #include "PrefsManager.h" +#include "ActorUtil.h" #include "RageLog.h" -const float PERCENT_X[NUM_PLAYERS] = { +20, -20 }; -const float PERCENT_Y = 0; - const int NUM_DANCE_POINT_DIGITS = 5; PercentageDisplay::PercentageDisplay() @@ -22,11 +20,9 @@ void PercentageDisplay::Load( PlayerNumber pn ) m_PlayerNumber = pn; m_Last = 0; - m_textPercent.LoadFromNumbers( THEME->GetPathToN(m_sName + " percent") ); - m_textPercent.EnableShadow( false ); - m_textPercent.SetZoom( 0.7f ); - m_textPercent.SetXY( PERCENT_X[pn], PERCENT_Y ); - m_textPercent.SetDiffuse( PlayerToColor(pn) ); // light blue + m_textPercent.SetName( ssprintf("PercentP%i", pn+1) ); + m_textPercent.LoadFromNumbers( THEME->GetPathToN(m_sName + " text") ); + SET_XY_AND_ON_COMMAND( m_textPercent ); if( PREFSMAN->m_bDancePointsForOni ) m_textPercent.SetText( " " );