diff --git a/stepmania/src/BGAnimation.h b/stepmania/src/BGAnimation.h index daea171d3a..a2b0ca4383 100644 --- a/stepmania/src/BGAnimation.h +++ b/stepmania/src/BGAnimation.h @@ -3,8 +3,6 @@ #ifndef BGANIMATION_H #define BGANIMATION_H -/* Note that the names "BGAnimation" and "BGAnimationLayer" are historical; this class - * is used for many things other than backgrounds. */ #include "ActorScroller.h" struct XNode; diff --git a/stepmania/src/BitmapText.cpp b/stepmania/src/BitmapText.cpp index b1930ef2d4..3c2346a0e6 100644 --- a/stepmania/src/BitmapText.cpp +++ b/stepmania/src/BitmapText.cpp @@ -91,9 +91,6 @@ void BitmapText::LoadFromNode( const CString& sDir, const XNode* pNode ) ThemeManager::EvaluateString( sText ); ThemeManager::EvaluateString( sAltText ); - - /* Be careful: if sFile is "", and we don't check it, then we can end up recursively - * loading the BGAnimationLayer that we're in. */ CString sFont; pNode->GetAttrValue( "Font", sFont ); if( sFont.empty() )