Temporary hack: pump events a bunch (eg. a few seconds' worth)
every frame, to see if input messages are getting queued or something.
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@@ -519,6 +519,9 @@ static void HandleInputEvents(float fDeltaTime)
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static void GameLoop()
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static void GameLoop()
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{
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{
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for(int hack = 0; hack < 1024; ++hack)
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SDL_PumpEvents();
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RageTimer timer;
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RageTimer timer;
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while(1)
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while(1)
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{
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{
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