reenable dithering for song backgrounds
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@@ -9,7 +9,6 @@
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#include "PrefsManager.h"
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#include "RageDisplay.h"
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#include "RageTexture.h"
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#include "GameConstantsAndTypes.h"
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#include "SDL_utils.h"
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#include "ActorUtil.h"
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#include "arch/ArchHooks/ArchHooks.h"
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@@ -51,7 +50,9 @@ RageTextureID Sprite::SongBGTexture( RageTextureID ID )
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ID.Policy = RageTextureID::TEX_VOLATILE;
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// Don't we want to dither 16 bit textures at least?
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// ID.bDither = true;
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/* This was changed with the commit message "runs on Xbox", so I don't know
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* why it was changed; it should definitely be on. */
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ID.bDither = true;
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return ID;
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}
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