diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index 7262b2b04e..5d544db6b0 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -9,7 +9,6 @@ #include "PrefsManager.h" #include "RageDisplay.h" #include "RageTexture.h" -#include "GameConstantsAndTypes.h" #include "SDL_utils.h" #include "ActorUtil.h" #include "arch/ArchHooks/ArchHooks.h" @@ -51,7 +50,9 @@ RageTextureID Sprite::SongBGTexture( RageTextureID ID ) ID.Policy = RageTextureID::TEX_VOLATILE; // Don't we want to dither 16 bit textures at least? -// ID.bDither = true; + /* This was changed with the commit message "runs on Xbox", so I don't know + * why it was changed; it should definitely be on. */ + ID.bDither = true; return ID; }