cleanup
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@@ -202,15 +202,10 @@ void ScoreKeeper5th::AddScore( TapNoteScore score )
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// What does this do? "Don't use a multiplier if
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// the player has failed"?
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// Also, why does this switch on score again instead
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// of just adding p? -Chris
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if( GAMESTATE->m_CurStageStats.bFailed[m_PlayerNumber] )
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switch( score )
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{
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case TNS_MARVELOUS: m_iScore += 10; break;
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case TNS_PERFECT: m_iScore += MarvelousEnabled? 9:10; break;
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case TNS_GREAT: m_iScore += 5; break;
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}
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{
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m_iScore += p;
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}
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else
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{
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m_iScore += GetScore(p, B, sum, m_iTapNotesHit);
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@@ -33,11 +33,7 @@ ScoreKeeperMAX2::ScoreKeeperMAX2( const vector<Steps*>& apNotes_, const CStringA
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int iTotalPossibleDancePoints = 0;
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for( unsigned i=0; i<apNotes.size(); i++ )
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{
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// Steps* pSteps = apNotes[0];
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Steps* pSteps = apNotes[i]; // this should reflect the
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// song's steps since in oni mode all songs don't necessarily
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// have the same number of steps
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Steps* pSteps = apNotes[i];
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NoteData notedata;
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pSteps->GetNoteData( ¬edata );
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