Removed superfluous assignments from Actor bounce/bob logic.
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@@ -538,18 +538,12 @@ void Actor::PreDraw() // calculate actor properties
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{
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{
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float fPercentOffset = RageFastSin( fPercentThroughEffect*PI );
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float fPercentOffset = RageFastSin( fPercentThroughEffect*PI );
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tempState.pos += m_vEffectMagnitude * fPercentOffset;
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tempState.pos += m_vEffectMagnitude * fPercentOffset;
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tempState.pos.x = tempState.pos.x;
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tempState.pos.y = tempState.pos.y;
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tempState.pos.z = tempState.pos.z;
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}
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}
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break;
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break;
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case bob:
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case bob:
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{
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{
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float fPercentOffset = RageFastSin( fPercentThroughEffect*PI*2 );
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float fPercentOffset = RageFastSin( fPercentThroughEffect*PI*2 );
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tempState.pos += m_vEffectMagnitude * fPercentOffset;
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tempState.pos += m_vEffectMagnitude * fPercentOffset;
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tempState.pos.x = tempState.pos.x;
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tempState.pos.y = tempState.pos.y;
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tempState.pos.z = tempState.pos.z;
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}
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}
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break;
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break;
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case pulse:
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case pulse:
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