diff --git a/src/Actor.cpp b/src/Actor.cpp index 0125aac1b2..a778ae4f4f 100644 --- a/src/Actor.cpp +++ b/src/Actor.cpp @@ -538,18 +538,12 @@ void Actor::PreDraw() // calculate actor properties { float fPercentOffset = RageFastSin( fPercentThroughEffect*PI ); tempState.pos += m_vEffectMagnitude * fPercentOffset; - tempState.pos.x = tempState.pos.x; - tempState.pos.y = tempState.pos.y; - tempState.pos.z = tempState.pos.z; } break; case bob: { float fPercentOffset = RageFastSin( fPercentThroughEffect*PI*2 ); tempState.pos += m_vEffectMagnitude * fPercentOffset; - tempState.pos.x = tempState.pos.x; - tempState.pos.y = tempState.pos.y; - tempState.pos.z = tempState.pos.z; } break; case pulse: