Removed superfluous assignments from Actor bounce/bob logic.

This commit is contained in:
Kyzentun Keeslala
2015-06-03 17:15:26 -06:00
parent 0a3a555cab
commit f423af397a
-6
View File
@@ -538,18 +538,12 @@ void Actor::PreDraw() // calculate actor properties
{
float fPercentOffset = RageFastSin( fPercentThroughEffect*PI );
tempState.pos += m_vEffectMagnitude * fPercentOffset;
tempState.pos.x = tempState.pos.x;
tempState.pos.y = tempState.pos.y;
tempState.pos.z = tempState.pos.z;
}
break;
case bob:
{
float fPercentOffset = RageFastSin( fPercentThroughEffect*PI*2 );
tempState.pos += m_vEffectMagnitude * fPercentOffset;
tempState.pos.x = tempState.pos.x;
tempState.pos.y = tempState.pos.y;
tempState.pos.z = tempState.pos.z;
}
break;
case pulse: