Removed superfluous assignments from Actor bounce/bob logic.
This commit is contained in:
@@ -538,18 +538,12 @@ void Actor::PreDraw() // calculate actor properties
|
||||
{
|
||||
float fPercentOffset = RageFastSin( fPercentThroughEffect*PI );
|
||||
tempState.pos += m_vEffectMagnitude * fPercentOffset;
|
||||
tempState.pos.x = tempState.pos.x;
|
||||
tempState.pos.y = tempState.pos.y;
|
||||
tempState.pos.z = tempState.pos.z;
|
||||
}
|
||||
break;
|
||||
case bob:
|
||||
{
|
||||
float fPercentOffset = RageFastSin( fPercentThroughEffect*PI*2 );
|
||||
tempState.pos += m_vEffectMagnitude * fPercentOffset;
|
||||
tempState.pos.x = tempState.pos.x;
|
||||
tempState.pos.y = tempState.pos.y;
|
||||
tempState.pos.z = tempState.pos.z;
|
||||
}
|
||||
break;
|
||||
case pulse:
|
||||
|
||||
Reference in New Issue
Block a user