chugging away at 3.0

This commit is contained in:
Chris Danford
2002-05-28 20:01:22 +00:00
parent 7800df57a1
commit f3c360a7d6
50 changed files with 605 additions and 555 deletions
+29 -14
View File
@@ -18,38 +18,48 @@
#include "AnnouncerManager.h"
#include "ScreenManager.h"
#include "ScreenTitleMenu.h"
#include "AnnouncerManager.h"
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
ScreenGameOver::ScreenGameOver()
{
m_psprGameOver = new Sprite;
m_psprGameOver->Load( THEME->GetPathTo(GRAPHIC_GAME_OVER) );
m_psprGameOver->SetXY( CENTER_X, CENTER_Y );
this->AddActor( m_psprGameOver );
m_sprGameOver.Load( THEME->GetPathTo(GRAPHIC_GAME_OVER) );
m_sprGameOver.SetXY( CENTER_X, CENTER_Y );
this->AddActor( &m_sprGameOver );
m_pWipe = new TransitionFadeWipe;
m_pWipe->OpenWipingRight();
// tween game over
m_sprGameOver.SetAddColor( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to white
m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweeningQueued( 0.01f ); // turn color on
m_sprGameOver.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to color
m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,0) );
this->SendScreenMessage( SM_PlayAnnouncer, 0.5 );
this->SendScreenMessage( SM_StartFadingOut, 5 );
}
ScreenGameOver::~ScreenGameOver()
{
delete m_psprGameOver;
delete m_pWipe;
}
void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_PlayAnnouncer:
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_GAME_OVER) );
break;
case SM_StartFadingOut:
m_psprGameOver->BeginTweening( 0.8f );
m_psprGameOver->SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.BeginTweening( 0.8f );
m_sprGameOver.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
this->SendScreenMessage( SM_GoToNextState, 0.8f );
break;
case SM_GoToNextState:
@@ -58,3 +68,8 @@ void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
}
}
void ScreenGameOver::MenuStart( PlayerNumber p )
{
this->ClearMessageQueue();
this->SendScreenMessage( SM_StartFadingOut, 0 );
}