Files
itgmania212121/stepmania/src/ScreenGameOver.cpp
T
2002-05-28 20:01:22 +00:00

76 lines
2.1 KiB
C++

#include "stdafx.h"
/*
-----------------------------------------------------------------------------
Class: ScreenGameOver
Desc: See header.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "ScreenGameOver.h"
#include "ThemeManager.h"
#include "RageLog.h"
#include "TransitionFadeWipe.h"
#include "Sprite.h"
#include "AnnouncerManager.h"
#include "ScreenManager.h"
#include "ScreenTitleMenu.h"
#include "AnnouncerManager.h"
const ScreenMessage SM_StartFadingOut = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextState = ScreenMessage(SM_User + 2);
const ScreenMessage SM_PlayAnnouncer = ScreenMessage(SM_User + 3);
ScreenGameOver::ScreenGameOver()
{
m_sprGameOver.Load( THEME->GetPathTo(GRAPHIC_GAME_OVER) );
m_sprGameOver.SetXY( CENTER_X, CENTER_Y );
this->AddActor( &m_sprGameOver );
// tween game over
m_sprGameOver.SetAddColor( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.SetDiffuseColor( D3DXCOLOR(1,1,1,0) );
m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to white
m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweeningQueued( 0.01f ); // turn color on
m_sprGameOver.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,1) );
m_sprGameOver.BeginTweeningQueued( 0.5f ); // fade to color
m_sprGameOver.SetTweenAddColor( D3DXCOLOR(1,1,1,0) );
this->SendScreenMessage( SM_PlayAnnouncer, 0.5 );
this->SendScreenMessage( SM_StartFadingOut, 5 );
}
void ScreenGameOver::HandleScreenMessage( const ScreenMessage SM )
{
switch( SM )
{
case SM_PlayAnnouncer:
SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo(ANNOUNCER_GAME_OVER) );
break;
case SM_StartFadingOut:
m_sprGameOver.BeginTweening( 0.8f );
m_sprGameOver.SetTweenDiffuseColor( D3DXCOLOR(1,1,1,0) );
this->SendScreenMessage( SM_GoToNextState, 0.8f );
break;
case SM_GoToNextState:
SCREENMAN->SetNewScreen( new ScreenTitleMenu );
break;
}
}
void ScreenGameOver::MenuStart( PlayerNumber p )
{
this->ClearMessageQueue();
this->SendScreenMessage( SM_StartFadingOut, 0 );
}