support changing announcer in ModeChoice

This commit is contained in:
Chris Danford
2003-07-10 03:36:41 +00:00
parent 21adf68857
commit f0a69fb1fc
4 changed files with 28 additions and 12 deletions
+10 -4
View File
@@ -26,6 +26,7 @@
#include "NoteFieldPositioning.h"
#include "Character.h"
#include "UnlockSystem.h"
#include "AnnouncerManager.h"
GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
@@ -288,6 +289,8 @@ void GameState::ApplyModeChoice( const ModeChoice& mc, PlayerNumber pn )
m_CurStyle = mc.style;
if( mc.dc != DIFFICULTY_INVALID && pn != PLAYER_INVALID )
m_PreferredDifficulty[pn] = mc.dc;
if( mc.sAnnouncer != "" )
ANNOUNCER->SwitchAnnouncer( mc.sAnnouncer );
}
bool GameState::IsPlayable( const ModeChoice& mc )
@@ -401,7 +404,7 @@ bool GameState::HasEarnedExtraStage()
return false;
}
PlayerNumber GameState::GetWinner()
PlayerNumber GameState::GetBestPlayer()
{
PlayerNumber winner = PLAYER_1;
for( int p=PLAYER_1+1; p<NUM_PLAYERS; p++ )
@@ -418,9 +421,11 @@ StageResult GameState::GetStageResult( PlayerNumber pn )
{
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_HUMAN_BATTLE:
case PLAY_MODE_CPU_BATTLE:
return (m_fOpponentHealthPercent==0)?RESULT_WIN:RESULT_LOSE;
if( IsHumanPlayer(pn) )
return (m_fOpponentHealthPercent==0)?RESULT_WIN:RESULT_LOSE;
else
return (m_fOpponentHealthPercent==0)?RESULT_LOSE:RESULT_WIN;
case PLAY_MODE_RAVE:
switch( pn )
{
@@ -428,8 +433,9 @@ StageResult GameState::GetStageResult( PlayerNumber pn )
case PLAYER_2: return (m_fTugLifePercentP1<0.5f)?RESULT_WIN:RESULT_LOSE;
default: ASSERT(0); return RESULT_LOSE;
}
case PLAY_MODE_HUMAN_BATTLE:
default:
return (GetWinner()==pn)?RESULT_WIN:RESULT_LOSE;
return (GetBestPlayer()==pn)?RESULT_WIN:RESULT_LOSE;
}
}