diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 124643df63..7deeece8ea 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -236,12 +236,8 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay") float fPlayerX = (float) GAMESTATE->GetCurrentStyleDef()->m_iCenterX[p]; - // If solo-single is enabled.. - /* XXX: Maybe this should be enabled for all ONE_PLAYER_ONE_CREDIT modes. - * I don't feel like testing that right now, though. */ if( PREFSMAN->m_bSoloSingle && - GAMESTATE->m_CurStyle == STYLE_DANCE_SINGLE && - GAMESTATE->GetNumSidesJoined() == 1 ) + GAMESTATE->GetCurrentStyleDef()->m_StyleType == StyleDef::ONE_PLAYER_ONE_CREDIT ) fPlayerX = SCREEN_WIDTH/2; m_Player[p].SetX( fPlayerX );