cleanups (working on cleaner ConfOption/Preference integration)
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@@ -76,7 +76,7 @@ static void MoveData( int &sel, bool &opt, bool ToSel )
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}
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#define MOVE( name, opt ) \
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static void name( int &sel, bool ToSel, const CStringArray &choices ) \
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static void name( int &sel, bool ToSel, const ConfOption *pConfOption ) \
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{ \
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MoveData( sel, opt, ToSel ); \
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}
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@@ -94,8 +94,11 @@ static void GameChoices( CStringArray &out )
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}
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}
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static void GameSel( int &sel, bool ToSel, const CStringArray &choices )
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static void GameSel( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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CStringArray choices;
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pConfOption->MakeOptionsList( choices );
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if( ToSel )
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{
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const CString sCurGameName = GAMESTATE->m_pCurGame->m_szName;
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@@ -116,8 +119,11 @@ static void LanguageChoices( CStringArray &out )
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THEME->GetLanguages( out );
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}
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static void Language( int &sel, bool ToSel, const CStringArray &choices )
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static void Language( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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CStringArray choices;
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pConfOption->MakeOptionsList( choices );
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if( ToSel )
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{
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sel = 0;
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@@ -137,8 +143,11 @@ static void ThemeChoices( CStringArray &out )
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THEME->GetThemeNames( out );
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}
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static void Theme( int &sel, bool ToSel, const CStringArray &choices )
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static void Theme( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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CStringArray choices;
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pConfOption->MakeOptionsList( choices );
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if( ToSel )
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{
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sel = 0;
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@@ -158,8 +167,11 @@ static void AnnouncerChoices( CStringArray &out )
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out.insert( out.begin(), "OFF" );
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}
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static void Announcer( int &sel, bool ToSel, const CStringArray &choices )
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static void Announcer( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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CStringArray choices;
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pConfOption->MakeOptionsList( choices );
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if( ToSel )
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{
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sel = 0;
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@@ -179,8 +191,11 @@ static void DefaultNoteSkinChoices( CStringArray &out )
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out[i].MakeUpper();
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}
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static void DefaultNoteSkin( int &sel, bool ToSel, const CStringArray &choices )
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static void DefaultNoteSkin( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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CStringArray choices;
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pConfOption->MakeOptionsList( choices );
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if( ToSel )
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{
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PlayerOptions po;
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@@ -220,13 +235,13 @@ MOVE( ShowDanger, (bool&)PREFSMAN->m_bShowDanger );
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MOVE( DancingCharacters, PREFSMAN->m_ShowDancingCharacters );
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MOVE( BeginnerHelper, (bool&)PREFSMAN->m_bShowBeginnerHelper );
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static void BGBrightness( int &sel, bool ToSel, const CStringArray &choices )
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static void BGBrightness( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
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MoveMap( sel, (float&)PREFSMAN->m_fBGBrightness, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void NumBackgrounds( int &sel, bool ToSel, const CStringArray &choices )
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static void NumBackgrounds( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 5,10,15,20 };
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MoveMap( sel, (int&)PREFSMAN->m_iNumBackgrounds, ToSel, mapping, ARRAYSIZE(mapping) );
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@@ -239,7 +254,7 @@ MOVE( AutoPlay, (bool&)PREFSMAN->m_bAutoPlay );
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MOVE( BackDelayed, (bool&)PREFSMAN->m_bDelayedBack );
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MOVE( OptionsNavigation, (bool&)PREFSMAN->m_bArcadeOptionsNavigation );
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static void WheelSpeed( int &sel, bool ToSel, const CStringArray &choices )
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static void WheelSpeed( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 5, 10, 15, 25 };
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MoveMap( sel, (int&)PREFSMAN->m_iMusicWheelSwitchSpeed, ToSel, mapping, ARRAYSIZE(mapping) );
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@@ -257,25 +272,25 @@ MOVE( UnlockSystem, (bool&)PREFSMAN->m_bUseUnlockSystem );
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/* Coin options */
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MOVE( CoinMode, PREFSMAN->m_iCoinMode );
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static void CoinModeNoHome( int &sel, bool ToSel, const CStringArray &choices )
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static void CoinModeNoHome( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 1,2 };
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MoveMap( sel, (int&)PREFSMAN->m_iCoinMode, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void CoinsPerCredit( int &sel, bool ToSel, const CStringArray &choices )
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static void CoinsPerCredit( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 1,2,3,4,5,6,7,8 };
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MoveMap( sel, (int&)PREFSMAN->m_iCoinsPerCredit, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void Premium( int &sel, bool ToSel, const CStringArray &choices )
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static void Premium( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const PrefsManager::Premium mapping[] = { PrefsManager::NO_PREMIUM,PrefsManager::DOUBLES_PREMIUM,PrefsManager::JOINT_PREMIUM };
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MoveMap( sel, PREFSMAN->m_Premium, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void SongsPerPlay( int &sel, bool ToSel, const CStringArray &choices )
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static void SongsPerPlay( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 1,2,3,4,5,6,7 };
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MoveMap( sel, (int&)PREFSMAN->m_iNumArcadeStages, ToSel, mapping, ARRAYSIZE(mapping) );
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@@ -286,31 +301,31 @@ MOVE( EventMode, (bool&)PREFSMAN->m_bEventMode );
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MOVE( MenuTimer, (bool&)PREFSMAN->m_bMenuTimer );
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MOVE( ScoringType, PREFSMAN->m_iScoringType );
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static void JudgeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
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static void JudgeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 1.50f,1.33f,1.16f,1.00f,0.84f,0.66f,0.50f,0.33f,0.20f };
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MoveMap( sel, (float&)PREFSMAN->m_fJudgeWindowScale, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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void LifeDifficulty( int &sel, bool ToSel, const CStringArray &choices )
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void LifeDifficulty( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 1.60f,1.40f,1.20f,1.00f,0.80f,0.60f,0.40f };
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MoveMap( sel, (float&)PREFSMAN->m_fLifeDifficultyScale, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void ShowSongOptions( int &sel, bool ToSel, const CStringArray &choices )
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static void ShowSongOptions( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const PrefsManager::Maybe mapping[] = { PrefsManager::NO,PrefsManager::YES,PrefsManager::ASK };
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MoveMap( sel, PREFSMAN->m_ShowSongOptions, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void ShowNameEntry( int &sel, bool ToSel, const CStringArray &choices )
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static void ShowNameEntry( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const PrefsManager::GetRankingName mapping[] = { PrefsManager::RANKING_OFF, PrefsManager::RANKING_ON, PrefsManager::RANKING_LIST };
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MoveMap( sel, PREFSMAN->m_iGetRankingName, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void DefaultFailType( int &sel, bool ToSel, const CStringArray &choices )
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static void DefaultFailType( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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if( ToSel )
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{
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@@ -367,7 +382,7 @@ struct res_t
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}
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};
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static void DisplayResolution( int &sel, bool ToSel, const CStringArray &choices )
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static void DisplayResolution( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const res_t mapping[] =
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{
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@@ -389,31 +404,31 @@ static void DisplayResolution( int &sel, bool ToSel, const CStringArray &choices
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}
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}
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static void DisplayColor( int &sel, bool ToSel, const CStringArray &choices )
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static void DisplayColor( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 16,32 };
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MoveMap( sel, (int&)PREFSMAN->m_iDisplayColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void TextureResolution( int &sel, bool ToSel, const CStringArray &choices )
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static void TextureResolution( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 256,512,1024,2048 };
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MoveMap( sel, (int&)PREFSMAN->m_iMaxTextureResolution, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void TextureColor( int &sel, bool ToSel, const CStringArray &choices )
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static void TextureColor( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 16,32 };
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MoveMap( sel, (int&)PREFSMAN->m_iTextureColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void MovieColor( int &sel, bool ToSel, const CStringArray &choices )
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static void MovieColor( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { 16,32 };
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MoveMap( sel, (int&)PREFSMAN->m_iMovieColorDepth, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static void RefreshRate( int &sel, bool ToSel, const CStringArray &choices )
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static void RefreshRate( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const int mapping[] = { (int) REFRESH_DEFAULT,60,70,72,75,80,85,90,100,120,150 };
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MoveMap( sel, (int&)PREFSMAN->m_iRefreshRate, ToSel, mapping, ARRAYSIZE(mapping) );
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@@ -423,14 +438,14 @@ static void RefreshRate( int &sel, bool ToSel, const CStringArray &choices )
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MOVE( ResamplingQuality, PREFSMAN->m_iSoundResampleQuality );
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MOVE( AttractSoundFrequency,PREFSMAN->m_iAttractSoundFrequency );
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static void SoundVolume( int &sel, bool ToSel, const CStringArray &choices )
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static void SoundVolume( int &sel, bool ToSel, const ConfOption *pConfOption )
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{
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const float mapping[] = { 0.0f,0.1f,0.2f,0.3f,0.4f,0.5f,0.6f,0.7f,0.8f,0.9f,1.0f };
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MoveMap( sel, (float&)PREFSMAN->m_fSoundVolume, ToSel, mapping, ARRAYSIZE(mapping) );
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}
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static const ConfOption g_ConfOptions[] =
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static ConfOption g_ConfOptions[] =
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{
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/* Select game */
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ConfOption( "Game", GameSel, GameChoices ),
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@@ -552,11 +567,11 @@ int ConfOption::GetEffects() const
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return ret;
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}
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const ConfOption *ConfOption::Find( CString name )
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ConfOption *ConfOption::Find( CString name )
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{
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for( unsigned i = 0; g_ConfOptions[i].name != ""; ++i )
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{
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const ConfOption *opt = &g_ConfOptions[i];
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ConfOption *opt = &g_ConfOptions[i];
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CString match(opt->name);
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match.Replace("\n", "");
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@@ -572,15 +587,18 @@ const ConfOption *ConfOption::Find( CString name )
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return NULL;
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}
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void ConfOption::UpdateAvailableOptions()
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{
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if( MakeOptionsListCB != NULL )
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{
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names.clear();
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MakeOptionsListCB( names );
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}
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}
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void ConfOption::MakeOptionsList( CStringArray &out ) const
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{
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if( MakeOptionsListCB == NULL )
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{
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out = names;
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return;
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}
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MakeOptionsListCB( out );
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out = names;
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}
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/*
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