name player, OniGameOver
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@@ -314,9 +314,11 @@ void ScreenGameplay::Init()
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GAMESTATE->GetCurrentStyle()->m_StyleType == Style::ONE_PLAYER_ONE_CREDIT )
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GAMESTATE->GetCurrentStyle()->m_StyleType == Style::ONE_PLAYER_ONE_CREDIT )
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fPlayerX = SCREEN_WIDTH/2;
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fPlayerX = SCREEN_WIDTH/2;
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m_Player[p].SetName( ssprintf("Player%i", p+1) );
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m_Player[p].SetX( fPlayerX );
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m_Player[p].SetX( fPlayerX );
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this->AddChild( &m_Player[p] );
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this->AddChild( &m_Player[p] );
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m_sprOniGameOver[p].SetName( ssprintf("OniGameOver%i", p+1) );
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m_sprOniGameOver[p].Load( THEME->GetPathG(m_sName,"oni gameover") );
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m_sprOniGameOver[p].Load( THEME->GetPathG(m_sName,"oni gameover") );
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m_sprOniGameOver[p].SetX( fPlayerX );
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m_sprOniGameOver[p].SetX( fPlayerX );
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m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
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m_sprOniGameOver[p].SetY( SCREEN_TOP - m_sprOniGameOver[p].GetZoomedHeight()/2 );
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