fix jittery danger glow when steam bounces around danger threshold

This commit is contained in:
Chris Danford
2005-05-20 21:10:29 +00:00
parent 839c286e3e
commit ea99fad00b
+1 -1
View File
@@ -313,7 +313,7 @@ void LifeMeterBar::Update( float fDeltaTime )
m_pStream->SetPassingAlpha( m_fPassingAlpha );
m_pStream->SetHotAlpha( m_fHotAlpha );
if( m_pStream->GetTrailingLifePercent() < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) )
if( m_fLifePercentage < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) )
m_quadDangerGlow.SetDiffuseAlpha( 1 );
else
m_quadDangerGlow.SetDiffuseAlpha( 0 );