fix jittery danger glow when steam bounces around danger threshold
This commit is contained in:
@@ -313,7 +313,7 @@ void LifeMeterBar::Update( float fDeltaTime )
|
||||
m_pStream->SetPassingAlpha( m_fPassingAlpha );
|
||||
m_pStream->SetHotAlpha( m_fHotAlpha );
|
||||
|
||||
if( m_pStream->GetTrailingLifePercent() < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) )
|
||||
if( m_fLifePercentage < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) )
|
||||
m_quadDangerGlow.SetDiffuseAlpha( 1 );
|
||||
else
|
||||
m_quadDangerGlow.SetDiffuseAlpha( 0 );
|
||||
|
||||
Reference in New Issue
Block a user