From ea99fad00b8db29dab693727e79b659bb2bc880b Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Fri, 20 May 2005 21:10:29 +0000 Subject: [PATCH] fix jittery danger glow when steam bounces around danger threshold --- stepmania/src/LifeMeterBar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/LifeMeterBar.cpp b/stepmania/src/LifeMeterBar.cpp index 397390be91..ad9293d178 100644 --- a/stepmania/src/LifeMeterBar.cpp +++ b/stepmania/src/LifeMeterBar.cpp @@ -313,7 +313,7 @@ void LifeMeterBar::Update( float fDeltaTime ) m_pStream->SetPassingAlpha( m_fPassingAlpha ); m_pStream->SetHotAlpha( m_fHotAlpha ); - if( m_pStream->GetTrailingLifePercent() < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) ) + if( m_fLifePercentage < DANGER_THRESHOLD && !GAMESTATE->IsPlayerDead(m_PlayerNumber) ) m_quadDangerGlow.SetDiffuseAlpha( 1 ); else m_quadDangerGlow.SetDiffuseAlpha( 0 );