update comment
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@@ -2081,11 +2081,10 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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!m_Cancel.IsTransitioning() )
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!m_Cancel.IsTransitioning() )
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{
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{
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/*
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/*
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* Allow bailing out by holding the START button of all active players. This
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* Allow bailing out by holding any START button. This gives a way to "give up"
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* gives a way to "give up" when a back button isn't available. Doing this is
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* when a back button isn't available.
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* treated as failing the song, unlike BACK, since it's always available.
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*
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*
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* However, if this is also a style button, don't do this. (pump center = start)
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* If this is also a style button, don't do this; pump center is start.
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*/
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*/
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bool bHoldingGiveUp = false;
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bool bHoldingGiveUp = false;
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if( GAMESTATE->GetCurrentStyle()->GameInputToColumn(input.GameI) == Column_Invalid )
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if( GAMESTATE->GetCurrentStyle()->GameInputToColumn(input.GameI) == Column_Invalid )
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