From ea36f45dc11e3bb435ea8cbde0ad64f755108da5 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 21 Nov 2006 06:15:04 +0000 Subject: [PATCH] update comment --- stepmania/src/ScreenGameplay.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 7bdc4e29dd..e309378c35 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2081,11 +2081,10 @@ void ScreenGameplay::Input( const InputEventPlus &input ) !m_Cancel.IsTransitioning() ) { /* - * Allow bailing out by holding the START button of all active players. This - * gives a way to "give up" when a back button isn't available. Doing this is - * treated as failing the song, unlike BACK, since it's always available. + * Allow bailing out by holding any START button. This gives a way to "give up" + * when a back button isn't available. * - * However, if this is also a style button, don't do this. (pump center = start) + * If this is also a style button, don't do this; pump center is start. */ bool bHoldingGiveUp = false; if( GAMESTATE->GetCurrentStyle()->GameInputToColumn(input.GameI) == Column_Invalid )