From ea34c45ab303ee968e10caa4fbffc29da3d84aff Mon Sep 17 00:00:00 2001 From: Steve Checkoway Date: Fri, 20 Oct 2006 07:27:19 +0000 Subject: [PATCH] Oops. Turn debugging off. --- stepmania/src/ScreenNameEntry.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenNameEntry.cpp b/stepmania/src/ScreenNameEntry.cpp index 830094b9bb..6358cede48 100644 --- a/stepmania/src/ScreenNameEntry.cpp +++ b/stepmania/src/ScreenNameEntry.cpp @@ -117,7 +117,7 @@ float ScreenNameEntry::ScrollingText::GetClosestCharYOffset( float fFakeBeat ) c REGISTER_SCREEN_CLASS( ScreenNameEntry ); ScreenNameEntry::ScreenNameEntry() { -#if 1 +#if 0 // DEBUGGING STUFF GAMESTATE->m_pCurGame.Set( GAMEMAN->GetDefaultGame() ); GAMESTATE->m_pCurStyle.Set( GAMEMAN->GetHowToPlayStyleForGame(GAMESTATE->m_pCurGame) ); @@ -155,7 +155,7 @@ void ScreenNameEntry::Init() GAMESTATE->GetRankingFeats( p, aFeats[p] ); GAMESTATE->JoinPlayer( p ); m_bStillEnteringName[p] = aFeats[p].size()>0; -#if 1 // Debugging. +#if 0 // Debugging. m_bStillEnteringName[p] = p == PLAYER_1; #endif }