make judgments slightly smaller in mini so they don't cover up so much of the notes
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@@ -282,8 +282,10 @@ void PlayerMinus::Update( float fDeltaTime )
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// m_pNoteField->SetY( fGrayYPos );
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float fMiniPercent = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_MINI];
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float fZoom = 1 - fMiniPercent*0.5f;
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m_pNoteField->SetZoom( fZoom );
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float fNoteFieldZoom = 1 - fMiniPercent*0.5f;
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float fJudgmentZoom = 1 - fMiniPercent*0.25f;
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m_pNoteField->SetZoom( fNoteFieldZoom );
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m_Judgment.SetZoom( fJudgmentZoom );
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//
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// Check for TapNote misses
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