make judgments slightly smaller in mini so they don't cover up so much of the notes

This commit is contained in:
Chris Danford
2004-03-25 09:31:38 +00:00
parent 7a2bf28f7a
commit e89bbf1565
+4 -2
View File
@@ -282,8 +282,10 @@ void PlayerMinus::Update( float fDeltaTime )
// m_pNoteField->SetY( fGrayYPos );
float fMiniPercent = GAMESTATE->m_CurrentPlayerOptions[m_PlayerNumber].m_fEffects[PlayerOptions::EFFECT_MINI];
float fZoom = 1 - fMiniPercent*0.5f;
m_pNoteField->SetZoom( fZoom );
float fNoteFieldZoom = 1 - fMiniPercent*0.5f;
float fJudgmentZoom = 1 - fMiniPercent*0.25f;
m_pNoteField->SetZoom( fNoteFieldZoom );
m_Judgment.SetZoom( fJudgmentZoom );
//
// Check for TapNote misses