options menu re-organization to solve TitleMenu clutter
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@@ -207,11 +207,8 @@ void ScreenTitleMenu::Input( const DeviceInput& DeviceI, const InputEventType ty
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{
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case CHOICE_GAME_START:
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case CHOICE_SELECT_GAME:
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case CHOICE_MAP_INSTRUMENTS:
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case CHOICE_INPUT_OPTIONS:
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case CHOICE_MACHINE_OPTIONS:
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case CHOICE_GRAPHIC_OPTIONS:
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case CHOICE_APPEARANCE_OPTIONS:
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case CHOICE_MAP_KEY_JOY:
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case CHOICE_OPTIONS:
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case CHOICE_JUKEBOX:
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#ifdef _DEBUG
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case CHOICE_SANDBOX:
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@@ -277,20 +274,11 @@ void ScreenTitleMenu::HandleScreenMessage( const ScreenMessage SM )
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case CHOICE_SELECT_GAME:
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SCREENMAN->SetNewScreen( "ScreenSelectGame" );
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break;
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case CHOICE_MAP_INSTRUMENTS:
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case CHOICE_MAP_KEY_JOY:
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SCREENMAN->SetNewScreen( "ScreenMapControllers" );
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break;
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case CHOICE_INPUT_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenInputOptions" );
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break;
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case CHOICE_MACHINE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenMachineOptions" );
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break;
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case CHOICE_GRAPHIC_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenGraphicOptions" );
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break;
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case CHOICE_APPEARANCE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenAppearanceOptions" );
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case CHOICE_OPTIONS:
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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break;
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case CHOICE_JUKEBOX:
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SCREENMAN->SetNewScreen( "ScreenJukebox" );
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