Load attack data from the Steps.
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@@ -822,7 +822,7 @@ void ScreenGameplay::InitSongQueues()
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pi->m_vpStepsQueue.push_back( pSteps );
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pi->m_vpStepsQueue.push_back( pSteps );
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if( pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_fSongAttack != 0 &&
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if( pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_fSongAttack != 0 &&
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GAMESTATE->m_pCurSong->m_Attacks.size() > 0 )
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pSteps->m_Attacks.size() > 0 )
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{
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{
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pi->m_asModifiersQueue.push_back( pSteps->m_Attacks );
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pi->m_asModifiersQueue.push_back( pSteps->m_Attacks );
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}
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}
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