Load attack data from the Steps.

This commit is contained in:
Jason Felds
2011-06-24 11:51:06 -04:00
parent fdfed5c316
commit e7afe0ef8e
+1 -1
View File
@@ -822,7 +822,7 @@ void ScreenGameplay::InitSongQueues()
pi->m_vpStepsQueue.push_back( pSteps );
if( pi->GetPlayerState()->m_PlayerOptions.GetCurrent().m_fSongAttack != 0 &&
GAMESTATE->m_pCurSong->m_Attacks.size() > 0 )
pSteps->m_Attacks.size() > 0 )
{
pi->m_asModifiersQueue.push_back( pSteps->m_Attacks );
}