use standard Out transition
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@@ -740,10 +740,6 @@ void ScreenGameplay::Init()
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m_Go.Load( THEME->GetPathB(m_sName,"go") );
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m_Go.Load( THEME->GetPathB(m_sName,"go") );
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this->AddChild( &m_Go );
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this->AddChild( &m_Go );
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m_Cleared.Load( THEME->GetPathB(m_sName,"cleared") );
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m_Cleared.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // on top of everything else
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this->AddChild( &m_Cleared );
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m_Failed.Load( THEME->GetPathB(m_sName,"failed") );
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m_Failed.Load( THEME->GetPathB(m_sName,"failed") );
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m_Failed.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // on top of everything else
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m_Failed.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // on top of everything else
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this->AddChild( &m_Failed );
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this->AddChild( &m_Failed );
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@@ -2391,7 +2387,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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TweenOffScreen();
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TweenOffScreen();
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m_Cleared.StartTransitioning( SM_GoToNextScreen );
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m_Out.StartTransitioning( SM_GoToNextScreen );
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// do they deserve an extra stage?
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// do they deserve an extra stage?
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if( GAMESTATE->HasEarnedExtraStage() )
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if( GAMESTATE->HasEarnedExtraStage() )
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@@ -198,7 +198,6 @@ protected:
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Transition m_Ready;
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Transition m_Ready;
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Transition m_Go;
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Transition m_Go;
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Transition m_Cleared;
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Transition m_Failed;
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Transition m_Failed;
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Transition m_Toasty; // easter egg
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Transition m_Toasty; // easter egg
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