From e60c194a69a51ba6cbcdafab78cfb414d73f2e05 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 18 Jan 2006 08:43:40 +0000 Subject: [PATCH] use standard Out transition --- stepmania/src/ScreenGameplay.cpp | 6 +----- stepmania/src/ScreenGameplay.h | 1 - 2 files changed, 1 insertion(+), 6 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 6c98f44667..4320f58c31 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -740,10 +740,6 @@ void ScreenGameplay::Init() m_Go.Load( THEME->GetPathB(m_sName,"go") ); this->AddChild( &m_Go ); - m_Cleared.Load( THEME->GetPathB(m_sName,"cleared") ); - m_Cleared.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // on top of everything else - this->AddChild( &m_Cleared ); - m_Failed.Load( THEME->GetPathB(m_sName,"failed") ); m_Failed.SetDrawOrder( DRAW_ORDER_TRANSITIONS-1 ); // on top of everything else this->AddChild( &m_Failed ); @@ -2391,7 +2387,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) TweenOffScreen(); - m_Cleared.StartTransitioning( SM_GoToNextScreen ); + m_Out.StartTransitioning( SM_GoToNextScreen ); // do they deserve an extra stage? if( GAMESTATE->HasEarnedExtraStage() ) diff --git a/stepmania/src/ScreenGameplay.h b/stepmania/src/ScreenGameplay.h index ae4f975059..cf9ee31801 100644 --- a/stepmania/src/ScreenGameplay.h +++ b/stepmania/src/ScreenGameplay.h @@ -198,7 +198,6 @@ protected: Transition m_Ready; Transition m_Go; - Transition m_Cleared; Transition m_Failed; Transition m_Toasty; // easter egg