remove TransitionInvisible
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@@ -57,7 +57,6 @@ StepMania = global.h ScreenDimensions.h StdString.h StepMania.cpp StepMania.h
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Transitions = \
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Transitions = \
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Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \
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Transition.cpp Transition.h TransitionFade.cpp TransitionFade.h TransitionFadeWipe.cpp TransitionFadeWipe.h \
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TransitionInvisible.cpp TransitionInvisible.h \
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TransitionOniFade.cpp TransitionOniFade.h TransitionRectWipe.cpp TransitionRectWipe.h \
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TransitionOniFade.cpp TransitionOniFade.h TransitionRectWipe.cpp TransitionRectWipe.h \
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TransitionStarWipe.cpp TransitionStarWipe.h TransitionBGAnimation.cpp TransitionBGAnimation.h
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TransitionStarWipe.cpp TransitionStarWipe.h TransitionBGAnimation.cpp TransitionBGAnimation.h
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@@ -15,7 +15,6 @@
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#include "Screen.h"
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#include "Screen.h"
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#include "Sprite.h"
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#include "Sprite.h"
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#include "RandomSample.h"
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#include "RandomSample.h"
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#include "TransitionInvisible.h"
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#include "MenuElements.h"
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#include "MenuElements.h"
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@@ -391,7 +391,9 @@ void ScreenOptions::DrawPrimitives()
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void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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void ScreenOptions::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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{
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if( m_Wipe.IsClosing() )
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/* Allow input when transitioning in (m_In.IsTransitioning()), but ignore it
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* when we're transitioning out. */
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if( m_Menu.m_Back.IsTransitioning() || m_Menu.m_Out.IsTransitioning() )
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return;
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return;
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// default input handler
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// default input handler
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@@ -417,7 +419,6 @@ void ScreenOptions::HandleScreenMessage( const ScreenMessage SM )
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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m_Menu.StartTransitioning( SM_GoToNextScreen );
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m_SoundStart.Play();
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m_SoundStart.Play();
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m_Wipe.CloseWipingRight( );
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m_framePage.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
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m_framePage.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
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m_framePage.SetTweenX( SCREEN_RIGHT );
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m_framePage.SetTweenX( SCREEN_RIGHT );
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@@ -564,16 +565,6 @@ void ScreenOptions::MenuDown( PlayerNumber pn )
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m_iCurrentRow[p]++;
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m_iCurrentRow[p]++;
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// Chris: Commented this out, but will add back in later.
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// /* Find the next row with any un-dimmed entries. */
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// int new_row = m_iCurrentRow[p];
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// do {
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// if( ++new_row == m_iNumOptionRows )
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// new_row = 0; // wrap around
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// if(!RowCompletelyDimmed(new_row)) break;
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// } while(new_row != m_iCurrentRow[p]);
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// m_iCurrentRow[p] = new_row;
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TweenCursor( (PlayerNumber)p );
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TweenCursor( (PlayerNumber)p );
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}
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}
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m_SoundNextRow.Play();
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m_SoundNextRow.Play();
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@@ -16,7 +16,6 @@
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#include "Sprite.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "BitmapText.h"
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#include "RandomSample.h"
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#include "RandomSample.h"
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#include "TransitionInvisible.h"
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#include "Quad.h"
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#include "Quad.h"
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#include "MenuElements.h"
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#include "MenuElements.h"
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#include "OptionsCursor.h"
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#include "OptionsCursor.h"
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@@ -119,8 +118,6 @@ protected:
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RageSound m_SoundNextRow;
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RageSound m_SoundNextRow;
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RageSound m_SoundPrevRow;
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RageSound m_SoundPrevRow;
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RageSound m_SoundStart;
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RageSound m_SoundStart;
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TransitionInvisible m_Wipe;
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};
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};
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@@ -912,14 +912,6 @@ SOURCE=.\TransitionFadeWipe.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\TransitionInvisible.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\TransitionInvisible.h
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# End Source File
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# Begin Source File
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SOURCE=.\TransitionOniFade.cpp
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SOURCE=.\TransitionOniFade.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -977,12 +977,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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<File
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<File
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RelativePath=".\TransitionFadeWipe.h">
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RelativePath=".\TransitionFadeWipe.h">
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</File>
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</File>
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<File
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RelativePath=".\TransitionInvisible.cpp">
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</File>
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<File
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RelativePath=".\TransitionInvisible.h">
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</File>
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<File
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<File
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RelativePath="TransitionOniFade.cpp">
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RelativePath="TransitionOniFade.cpp">
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</File>
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</File>
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@@ -1,24 +0,0 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: TransitionInvisible
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "TransitionInvisible.h"
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TransitionInvisible::TransitionInvisible()
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{
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}
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void TransitionInvisible::DrawPrimitives()
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{
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}
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@@ -1,27 +0,0 @@
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#ifndef TRANSITIONINVISIBLE_H
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#define TRANSITIONINVISIBLE_H
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/*
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-----------------------------------------------------------------------------
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Class: TransitionInvisible
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Desc: Doesn't draw anything. Only used for timing.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "Transition.h"
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class TransitionInvisible : public Transition
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{
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public:
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TransitionInvisible();
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virtual void DrawPrimitives();
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protected:
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};
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#endif
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