TransitionKeepAlive is no longer used; remove it
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@@ -1,118 +0,0 @@
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: TransitionKeepAlive
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "TransitionKeepAlive.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "RageSoundManager.h"
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#include "ThemeManager.h"
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#include "RageLog.h"
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#define STOP_MUSIC_ON_NEXT THEME->GetMetricB("TransitionKeepAlive","StopMusicOnNext")
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#define KEEP_ALIVE_TYPE THEME->GetMetricI("TransitionKeepAlive","KeepAliveType")
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enum KeepAliveType // for use with the metric above
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{
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KEEP_ALIVE_TYPE_MAX = 0,
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KEEP_ALIVE_TYPE_5TH,
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};
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KeepAliveType g_KeepAliveType; // hack: This is just a cache so we don't have to read the ThemeMetric on every update
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const float KEEP_ALIVE_FORWARD_TRANSITION_TIME = 0.8f;
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const float KEEP_ALIVE_BACKWARD_TRANSITION_TIME = 0.4f;
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TransitionKeepAlive::TransitionKeepAlive()
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{
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g_KeepAliveType = (KeepAliveType)KEEP_ALIVE_TYPE;
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m_sprLogo.Load( THEME->GetPathTo("Graphics","keep alive") );
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m_sprLogo.SetXY( CENTER_X, CENTER_Y );
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}
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void TransitionKeepAlive::Update( float fDeltaTime )
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{
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// hack: Smooth out the big hickups.
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fDeltaTime = min( fDeltaTime, 1/15.0f );
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Transition::Update( fDeltaTime );
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}
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void TransitionKeepAlive::DrawPrimitives()
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{
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// draw keep alive graphic
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switch( g_KeepAliveType )
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{
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case KEEP_ALIVE_TYPE_MAX:
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{
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float fPercentClosed = 1 - this->GetPercentageOpen();
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fPercentClosed = min( 1, fPercentClosed*2 );
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const float fPercentColor = fPercentClosed;
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const float fPercentAlpha = min( fPercentClosed * 2, 1 );
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m_sprLogo.SetDiffuse( RageColor(fPercentColor,fPercentColor,fPercentColor,fPercentAlpha) );
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m_sprLogo.SetZoomY( fPercentClosed );
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if( fPercentClosed > 0 )
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m_sprLogo.Draw();
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}
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break;
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case KEEP_ALIVE_TYPE_5TH:
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{
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float fPercentClosed = 1 - this->GetPercentageOpen();
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m_sprLogo.SetDiffuse( RageColor(1,1,1,fPercentClosed) );
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m_sprLogo.Draw();
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}
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break;
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default:
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ASSERT(0);
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break;
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}
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}
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void TransitionKeepAlive::OpenWipingRight( ScreenMessage send_when_done )
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{
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this->SetTransitionTime( KEEP_ALIVE_FORWARD_TRANSITION_TIME );
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Transition::OpenWipingRight( send_when_done );
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}
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void TransitionKeepAlive::OpenWipingLeft( ScreenMessage send_when_done )
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{
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if( STOP_MUSIC_ON_NEXT )
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SOUNDMAN->StopMusic();
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this->SetTransitionTime( KEEP_ALIVE_BACKWARD_TRANSITION_TIME );
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Transition::OpenWipingLeft( send_when_done );
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}
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void TransitionKeepAlive::CloseWipingRight(ScreenMessage send_when_done )
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{
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this->SetTransitionTime( KEEP_ALIVE_FORWARD_TRANSITION_TIME );
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Transition::CloseWipingRight( send_when_done );
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}
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void TransitionKeepAlive::CloseWipingLeft( ScreenMessage send_when_done )
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{
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this->SetTransitionTime( KEEP_ALIVE_BACKWARD_TRANSITION_TIME );
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Transition::CloseWipingLeft( send_when_done );
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}
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@@ -1,40 +0,0 @@
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/*
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-----------------------------------------------------------------------------
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Class: TransitionKeepAlive
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Desc: The transition between menu screens. "Let's Move On"
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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-----------------------------------------------------------------------------
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*/
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#ifndef _TransitionKeepAlive_H_
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#define _TransitionKeepAlive_H_
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#include "Sprite.h"
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#include "Transition.h"
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class TransitionKeepAlive : public Transition
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{
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public:
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TransitionKeepAlive();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void OpenWipingRight( ScreenMessage send_when_done = SM_None );
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virtual void OpenWipingLeft( ScreenMessage send_when_done = SM_None );
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virtual void CloseWipingRight(ScreenMessage send_when_done = SM_None );
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virtual void CloseWipingLeft( ScreenMessage send_when_done = SM_None );
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protected:
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Sprite m_sprLogo;
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Quad m_rect;
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};
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#endif
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