fix protiming average
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@@ -170,7 +170,7 @@ t[#t+1] = Def.ActorFrame {
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if fTapNoteOffset ~= 1 then
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-- we're safe, you can push the values
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tTotalJudgments[#tTotalJudgments+1] = fTapNoteOffset;
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tTotalJudgments[#tTotalJudgments+1] = math.abs(fTapNoteOffset);
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--~ tTotalJudgments[#tTotalJudgments+1] = bUseNegative and fTapNoteOffset or math.abs( fTapNoteOffset );
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end
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