diff --git a/stepmania/src/Makefile.am b/stepmania/src/Makefile.am index b5deeceada..29a97b8923 100644 --- a/stepmania/src/Makefile.am +++ b/stepmania/src/Makefile.am @@ -67,7 +67,7 @@ RageSoundManager.cpp RageSoundManager.h RageSoundReader.h RageSoundReader_SDL_So RageTexture.cpp RageTexture.h RageTextureManager.cpp RageTextureManager.h RageThreads.cpp RageThreads.h \ RageTimer.cpp RageTimer.h RageTypes.h RageUtil.cpp RageUtil.h RageUtil_CharConversions.cpp RageUtil_CharConversions.h \ RageSoundReader_Preload.cpp RageSoundReader_Preload.h \ -RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h +RageSoundResampler.cpp RageSoundResampler.h RageSoundReader_Resample.cpp RageSoundReader_Resample.h RageSoundReader_FileReader.h DataStructures = \ CodeDetector.cpp CodeDetector.h Course.cpp Course.h Font.cpp Font.h FontCharAliases.cpp FontCharAliases.h \ diff --git a/stepmania/src/RageSoundReader_FileReader.h b/stepmania/src/RageSoundReader_FileReader.h new file mode 100644 index 0000000000..1cf47203ef --- /dev/null +++ b/stepmania/src/RageSoundReader_FileReader.h @@ -0,0 +1,16 @@ +#ifndef RAGE_SOUND_READER_FILE_READER +#define RAGE_SOUND_READER_FILE_READER + +/* Simple abstract class for SoundReaders that read from files. */ +#include "RageSoundReader.h" + +class SoundReader_FileReader: public SoundReader { +public: + virtual bool Open(CString filename) = 0; +}; + +#endif +/* + * Copyright (c) 2003 by the person(s) listed below. All rights reserved. + * Glenn Maynard + */ diff --git a/stepmania/src/StepMania.dsp b/stepmania/src/StepMania.dsp index 47fe75f0c0..4e889a2e7a 100644 --- a/stepmania/src/StepMania.dsp +++ b/stepmania/src/StepMania.dsp @@ -1,5 +1,5 @@ # Microsoft Developer Studio Project File - Name="StepMania" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 60000 +# Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 @@ -61,10 +61,10 @@ LINK32=link.exe # SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # Begin Special Build Tool IntDir=.\../Debug6 -TargetDir=\stepmania\stepmania +TargetDir=\temp\stepmania TargetName=StepMania-debug SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool @@ -82,29 +82,25 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania # PROP Intermediate_Dir "StepMania___Xbox_Debug___VC6" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" -CPP=cl.exe -# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c -# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo +XBCP=xbecopy.exe +# ADD BASE XBCP /NOLOGO +# ADD XBCP /NOLOGO +XBE=imagebld.exe +# ADD BASE XBE /nologo /stack:0x10000 /debug +# ADD XBE /nologo /stack:0x10000 /debug LINK32=link.exe # ADD BASE LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib # ADD LINK32 $(intdir)\verstub.obj kernel32.lib shell32.lib user32.lib gdi32.lib advapi32.lib winmm.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe" # SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib -XBE=imagebld.exe -# ADD BASE XBE /nologo /stack:0x10000 /debug -# ADD XBE /nologo /stack:0x10000 /debug -XBCP=xbecopy.exe -# ADD BASE XBCP /NOLOGO -# ADD XBCP /NOLOGO +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +CPP=cl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c # Begin Special Build Tool -IntDir=.\StepMania___Xbox_Debug___VC6 -TargetDir=.\StepMania___Xbox_Debug___VC6 -TargetName=StepMania -SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool @@ -141,10 +137,10 @@ LINK32=link.exe # SUBTRACT LINK32 /verbose /pdb:none # Begin Special Build Tool IntDir=.\../Release6 -TargetDir=\stepmania\stepmania +TargetDir=\temp\stepmania TargetName=StepMania SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool @@ -429,6 +425,10 @@ SOURCE=.\RageSoundReader.h # End Source File # Begin Source File +SOURCE=.\RageSoundReader_FileReader.h +# End Source File +# Begin Source File + SOURCE=.\RageSoundReader_Preload.cpp !IF "$(CFG)" == "StepMania - Win32 Debug" diff --git a/stepmania/src/StepMania.vcproj b/stepmania/src/StepMania.vcproj index af25a1435b..3450b83cd1 100644 --- a/stepmania/src/StepMania.vcproj +++ b/stepmania/src/StepMania.vcproj @@ -1545,6 +1545,9 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\ + +