From e32648eeeb0956b59c77d907bc684a39a2d015ab Mon Sep 17 00:00:00 2001 From: Jousway Date: Tue, 10 Feb 2015 21:04:51 +0100 Subject: [PATCH] putting back roll heads do we even need those lines? --- NoteSkins/dance/midi-note-3d/NoteSkin.lua | 18 ------------------ NoteSkins/dance/midi-note/NoteSkin.lua | 18 ------------------ 2 files changed, 36 deletions(-) diff --git a/NoteSkins/dance/midi-note-3d/NoteSkin.lua b/NoteSkins/dance/midi-note-3d/NoteSkin.lua index e2152221ea..8bdbbb232d 100644 --- a/NoteSkins/dance/midi-note-3d/NoteSkin.lua +++ b/NoteSkins/dance/midi-note-3d/NoteSkin.lua @@ -16,24 +16,6 @@ local OldRedir = ret.Redir; ret.Redir = function(sButton, sElement) -- sButton, sElement = OldRedir(sButton, sElement); - -- Instead of separate hold heads, use the tap note graphics. - if sElement == "Hold Head Active" or - sElement == "Roll Head Active" - then - sElement = - (GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") - and "Tap Note" or "Hold Head Active"; - end - - -- Test - if sElement == "Hold Head Inactive" or - sElement == "Roll Head Inactive" - then - sElement = - (GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") - and "Tap Note" or "Hold Head Inactive"; - end - if sElement == "Tap Fake" then sElement = "Tap Note"; diff --git a/NoteSkins/dance/midi-note/NoteSkin.lua b/NoteSkins/dance/midi-note/NoteSkin.lua index e2152221ea..fc0aaeb2df 100644 --- a/NoteSkins/dance/midi-note/NoteSkin.lua +++ b/NoteSkins/dance/midi-note/NoteSkin.lua @@ -15,24 +15,6 @@ ret.RedirTable = local OldRedir = ret.Redir; ret.Redir = function(sButton, sElement) -- sButton, sElement = OldRedir(sButton, sElement); - - -- Instead of separate hold heads, use the tap note graphics. - if sElement == "Hold Head Active" or - sElement == "Roll Head Active" - then - sElement = - (GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") - and "Tap Note" or "Hold Head Active"; - end - - -- Test - if sElement == "Hold Head Inactive" or - sElement == "Roll Head Inactive" - then - sElement = - (GAMESTATE:GetCurrentStyle():GetStyleType() == "StyleType_TwoPlayersSharedSides") - and "Tap Note" or "Hold Head Inactive"; - end if sElement == "Tap Fake" then