add various commands
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@@ -197,6 +197,9 @@
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<Function name='SetTextureFiltering' return='void' arguments='bool b'>
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Sets Texture Filtering for an Actor to <code>b</code>.
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</Function>
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<Function name='accelerate' return='void' arguments='float fRate'>
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Plays the commands that follow at an accelerated rate (<code>fRate</code> * <code>fRate</code>), where <code>fRate</code> is in seconds.
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</Function>
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<Function name='addx' return='void' arguments='float xPos'>
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Adds <code>xPos</code> to the Actor's current x position.
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</Function>
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@@ -209,6 +212,13 @@
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<Function name='animate' return='void' arguments='bool b'>
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Sets whether or not the Actor should animate.
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</Function>
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<Function name='aux' return='void' arguments='float fAus'>
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<!-- XXX: What is aux? -->
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Sets the Actor's aux value.
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</Function>
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<Function name='backfacecull' return='void' arguments='bool b'>
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If <code>true</code>, cull the Actor's back faces. See also: <Link class='Actor' function='cullmode' />.
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</Function>
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<Function name='basealpha' return='void' arguments='float fAlpha'>
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Sets the Actor's base alpha to <code>fAlpha</code>, where <code>fAlpha</code> is in the range 0..1.
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</Function>
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@@ -230,6 +240,9 @@
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<Function name='cullmode' return='void' arguments='CullMode mode'>
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Sets the Actor's cull mode to <code>mode</code>.
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</Function>
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<Function name='decelerate' return='void' arguments='float fRate'>
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Plays the commands that follow at an decelerated rate (1 - (1-<code>fRate</code>) * (1-<code>fRate</code>)), where <code>fRate</code> is in seconds.
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</Function>
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<Function name='diffuse' return='void' arguments='color c'>
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Set the Actor's diffuse color to <code>c</code>.
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</Function>
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@@ -275,6 +288,10 @@
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<Function name='finishtweening' return='void' arguments=''>
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Finishes up an Actor's tween immediately.
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</Function>
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<Function name='getaux' return='float' arguments=''>
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<!-- XXX: What is aux? -->
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Returns the Actor's aux value.
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</Function>
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<Function name='GetCommand' return='bool' arguments='string sCmdName'>
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Returns <code>true</code> if the Actor has a command named <code>sCmdName</code>.
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</Function>
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@@ -305,6 +322,9 @@
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<Function name='hurrytweening' return='void' arguments='float factor'>
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Hurries up an Actor's tweening by <code>factor</code>.
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</Function>
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<Function name='linear' return='void' arguments='float fRate'>
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Plays the commands that follow at a normal rate, where <code>fRate</code> is in seconds.
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</Function>
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<Function name='playcommand' return='void' arguments='string sCommandName'>
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Plays a command named <code>sCommandName</code>.
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</Function>
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@@ -314,6 +334,9 @@
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<Function name='queuecommand' return='void' arguments='string sCommandName'>
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Queues a command named <code>sCommandName</code> to be played.
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</Function>
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<Function name='rainbow' return='void' arguments=''>
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Makes the Actor change colors continually using colors of the rainbow.
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</Function>
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<Function name='rotationx' return='void' arguments='float fRotation'>
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Set the Actor's rotation on the X axis to <code>fAlign</code>.
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</Function>
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@@ -353,6 +376,9 @@
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<Function name='vertalign' return='void' arguments='VertAlign align'>
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Set the vertical alignment of the Actor according to <code>align</code>. See <Link function="valign" /> for fractional alignment.
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</Function>
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<Function name='vibrate' return='void' arguments=''>
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Makes the Actor vibrate violently. Can use <Link function='effectmagnitude' /> to define different vibration behavior.
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</Function>
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<Function name='visible' return='void' arguments='bool b'>
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Sets an Actor's visibility to b.
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</Function>
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@@ -373,6 +399,9 @@
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<Function name='GetChild' return='Actor' arguments='string sName'>
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Returns the child with a name of <code>sName</code>.
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</Function>
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<Function name='GetChildren' return='{Actor}' arguments=''>
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Returns an table of all the children in the ActorFrame.
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</Function>
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<Function name='GetNumChildren' return='int' arguments=''>
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Returns the number of children in the ActorFrame.
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</Function>
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@@ -630,8 +659,8 @@
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<Function name='GetCurrentStyle' return='Style' arguments=''>
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Return the current <Link class='Style' />.
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</Function>
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<Function name='GetCurrentTrail' return='Trail' arguments=''>
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Return the current <Link class='Trail' />.
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<Function name='GetCurrentTrail' return='Trail' arguments='PlayerNumber pn'>
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Return the current <Link class='Trail' /> for the specified player.
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</Function>
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<Function name='GetDefaultSongOptions' return='string' arguments=''>
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Return a string representation of the default song options.
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@@ -770,6 +799,9 @@
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<Function name='IsSideJoined' return='bool' arguments='PlayerNumber pn'>
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Returns <code>true</code> if player <code>pn</code> has joined the game.
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</Function>
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<Function name='PlayerIsUsingModifier' return='bool' arguments='PlayerNumber pn, string sModifier'>
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Returns <code>true</code> if player <code>pn</code> is using modifier <code>sModifier</code>.
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</Function>
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<Function name='PlayersCanJoin' return='bool' arguments=''>
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Returns <code>true</code> if players can join the game.
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</Function>
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