diff --git a/stepmania/Docs/LuaDocumentation.xml b/stepmania/Docs/LuaDocumentation.xml
index db542538fb..c66ad2c9a5 100644
--- a/stepmania/Docs/LuaDocumentation.xml
+++ b/stepmania/Docs/LuaDocumentation.xml
@@ -197,6 +197,9 @@
Sets Texture Filtering for an Actor to b.
+
+ Plays the commands that follow at an accelerated rate (fRate * fRate), where fRate is in seconds.
+
Adds xPos to the Actor's current x position.
@@ -209,6 +212,13 @@
Sets whether or not the Actor should animate.
+
+
+ Sets the Actor's aux value.
+
+
+ If true, cull the Actor's back faces. See also: .
+
Sets the Actor's base alpha to fAlpha, where fAlpha is in the range 0..1.
@@ -230,6 +240,9 @@
Sets the Actor's cull mode to mode.
+
+ Plays the commands that follow at an decelerated rate (1 - (1-fRate) * (1-fRate)), where fRate is in seconds.
+
Set the Actor's diffuse color to c.
@@ -275,6 +288,10 @@
Finishes up an Actor's tween immediately.
+
+
+ Returns the Actor's aux value.
+
Returns true if the Actor has a command named sCmdName.
@@ -305,6 +322,9 @@
Hurries up an Actor's tweening by factor.
+
+ Plays the commands that follow at a normal rate, where fRate is in seconds.
+
Plays a command named sCommandName.
@@ -314,6 +334,9 @@
Queues a command named sCommandName to be played.
+
+ Makes the Actor change colors continually using colors of the rainbow.
+
Set the Actor's rotation on the X axis to fAlign.
@@ -353,6 +376,9 @@
Set the vertical alignment of the Actor according to align. See for fractional alignment.
+
+ Makes the Actor vibrate violently. Can use to define different vibration behavior.
+
Sets an Actor's visibility to b.
@@ -373,6 +399,9 @@
Returns the child with a name of sName.
+
+ Returns an table of all the children in the ActorFrame.
+
Returns the number of children in the ActorFrame.
@@ -630,8 +659,8 @@
Return the current .
-
- Return the current .
+
+ Return the current for the specified player.
Return a string representation of the default song options.
@@ -770,6 +799,9 @@
Returns true if player pn has joined the game.
+
+ Returns true if player pn is using modifier sModifier.
+
Returns true if players can join the game.