diff --git a/stepmania/Docs/LuaDocumentation.xml b/stepmania/Docs/LuaDocumentation.xml index db542538fb..c66ad2c9a5 100644 --- a/stepmania/Docs/LuaDocumentation.xml +++ b/stepmania/Docs/LuaDocumentation.xml @@ -197,6 +197,9 @@ Sets Texture Filtering for an Actor to b. + + Plays the commands that follow at an accelerated rate (fRate * fRate), where fRate is in seconds. + Adds xPos to the Actor's current x position. @@ -209,6 +212,13 @@ Sets whether or not the Actor should animate. + + + Sets the Actor's aux value. + + + If true, cull the Actor's back faces. See also: . + Sets the Actor's base alpha to fAlpha, where fAlpha is in the range 0..1. @@ -230,6 +240,9 @@ Sets the Actor's cull mode to mode. + + Plays the commands that follow at an decelerated rate (1 - (1-fRate) * (1-fRate)), where fRate is in seconds. + Set the Actor's diffuse color to c. @@ -275,6 +288,10 @@ Finishes up an Actor's tween immediately. + + + Returns the Actor's aux value. + Returns true if the Actor has a command named sCmdName. @@ -305,6 +322,9 @@ Hurries up an Actor's tweening by factor. + + Plays the commands that follow at a normal rate, where fRate is in seconds. + Plays a command named sCommandName. @@ -314,6 +334,9 @@ Queues a command named sCommandName to be played. + + Makes the Actor change colors continually using colors of the rainbow. + Set the Actor's rotation on the X axis to fAlign. @@ -353,6 +376,9 @@ Set the vertical alignment of the Actor according to align. See for fractional alignment. + + Makes the Actor vibrate violently. Can use to define different vibration behavior. + Sets an Actor's visibility to b. @@ -373,6 +399,9 @@ Returns the child with a name of sName. + + Returns an table of all the children in the ActorFrame. + Returns the number of children in the ActorFrame. @@ -630,8 +659,8 @@ Return the current . - - Return the current . + + Return the current for the specified player. Return a string representation of the default song options. @@ -770,6 +799,9 @@ Returns true if player pn has joined the game. + + Returns true if player pn is using modifier sModifier. + Returns true if players can join the game.