Insert -> CommitPosition
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@@ -529,7 +529,7 @@ bool RageSound::GetDataToPlay( int16_t *pBuffer, int iFrames, int &iSoundFrame,
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void RageSound::CommitPlayingPosition( int64_t frameno, int pos, int iGotFrames )
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{
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m_Mutex.Lock();
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m_PositionMapping.Insert( frameno, pos, iGotFrames );
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m_PositionMapping.CommitPosition( frameno, pos, iGotFrames );
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m_Mutex.Unlock();
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}
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@@ -18,7 +18,7 @@ pos_map_queue::pos_map_queue( const pos_map_queue &cpy )
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*this = cpy;
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}
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void pos_map_queue::Insert( int64_t iFrame, int iPosition, int iGotFrames )
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void pos_map_queue::CommitPosition( int64_t iFrame, int iPosition, int iGotFrames )
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{
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if( m_Queue.size() )
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{
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@@ -27,8 +27,8 @@ public:
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pos_map_queue();
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pos_map_queue( const pos_map_queue &cpy );
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/* Insert a mapping from iFrame to iPosition, containing pos iGotFrames. */
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void Insert( int64_t iFrame, int iPosition, int iGotFrames );
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/* Insert a mapping from iHardwareFrame to iStreamFrame, containing pos iGotFrames. */
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void CommitPosition( int64_t iHardwareFrame, int iStreamFrame, int iGotFrames );
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/* Return the position for the given iFrame. */
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int64_t Search( int64_t iFrame, bool *bApproximate ) const;
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