Files
itgmania212121/stepmania/src/CodeDetector.h
T
2004-02-23 08:16:40 +00:00

98 lines
2.3 KiB
C++

#ifndef CODEDETECTOR_H
#define CODEDETECTOR_H
/*
-----------------------------------------------------------------------------
Class: CodeDetector
Desc: Uses InputQueue to detect input of codes that would affect player and song options.
Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
Chris Danford
-----------------------------------------------------------------------------
*/
#include "GameInput.h"
struct CodeItem
{
public:
bool Load( CString sButtonsNames );
bool EnteredCode( GameController controller ) const;
private:
vector<GameButton> buttons;
enum Type
{
sequence, // press the buttons in sequence
hold_and_press, // hold the first iNumButtons-1 buttons, then press the last
tap // press all buttons simultaneously
};
Type m_Type;
float fMaxSecondsBack;
};
class CodeDetector
{
public:
enum Code {
CODE_EASIER1,
CODE_EASIER2,
CODE_HARDER1,
CODE_HARDER2,
CODE_NEXT_SORT1,
CODE_NEXT_SORT2,
CODE_NEXT_SORT3,
CODE_NEXT_SORT4,
CODE_SORT_MENU1,
CODE_SORT_MENU2,
CODE_MODE_MENU1,
CODE_MODE_MENU2,
CODE_MIRROR,
CODE_LEFT,
CODE_RIGHT,
CODE_SHUFFLE,
CODE_SUPER_SHUFFLE,
CODE_NEXT_TRANSFORM,
CODE_NEXT_SCROLL_SPEED,
CODE_PREVIOUS_SCROLL_SPEED,
CODE_NEXT_ACCEL,
CODE_NEXT_EFFECT,
CODE_NEXT_APPEARANCE,
CODE_NEXT_TURN,
CODE_REVERSE,
CODE_HOLDS,
CODE_MINES,
CODE_DARK,
CODE_HIDDEN,
CODE_RANDOMVANISH,
CODE_CANCEL_ALL,
CODE_NEXT_THEME,
CODE_NEXT_THEME2,
CODE_NEXT_ANNOUNCER,
CODE_NEXT_ANNOUNCER2,
CODE_NEXT_GAME,
CODE_NEXT_GAME2,
CODE_BW_NEXT_GROUP,
CODE_BW_NEXT_GROUP2,
CODE_SAVE_SCREENSHOT,
CODE_CANCEL_ALL_PLAYER_OPTIONS,
CODE_SAVE_PLAYER_OPTIONS,
NUM_CODES // leave this at the end
};
static void RefreshCacheItems(); // call this before checking codes, but call infrequently
static bool EnteredEasierDifficulty( GameController controller );
static bool EnteredHarderDifficulty( GameController controller );
static bool EnteredNextSort( GameController controller );
static bool EnteredSortMenu( GameController controller );
static bool EnteredModeMenu( GameController controller );
static bool DetectAndAdjustMusicOptions( GameController controller );
static bool EnteredCode( GameController controller, Code code );
static bool EnteredNextBannerGroup( GameController controller );
};
#endif