Updated sizing/positioning on Techno Motion to better match arcade

This commit is contained in:
Geoff Benson
2004-06-23 12:12:22 +00:00
parent b715153e71
commit e0c7539a42
2 changed files with 5 additions and 5 deletions
+1 -1
View File
@@ -422,7 +422,7 @@ float ArrowGetZoom( PlayerNumber pn )
/* Hack: make STYLE_TECHNO_VERSUS8 fit. */ /* Hack: make STYLE_TECHNO_VERSUS8 fit. */
if( GAMESTATE->m_CurGame == GAME_TECHNO && if( GAMESTATE->m_CurGame == GAME_TECHNO &&
GAMESTATE->m_CurStyle == STYLE_TECHNO_VERSUS8 ) GAMESTATE->m_CurStyle == STYLE_TECHNO_VERSUS8 )
return 0.8f; return 0.6f;
return 1.0f; return 1.0f;
} }
+4 -4
View File
@@ -25,8 +25,8 @@ const int DS3DDX_COL_SPACING = 46;
const int BM_COL_SPACING = 34; const int BM_COL_SPACING = 34;
const int IIDX_COL_SPACING = 34; const int IIDX_COL_SPACING = 34;
const int MANIAX_COL_SPACING = 36; const int MANIAX_COL_SPACING = 36;
const int TECHNO_COL_SPACING = 50; const int TECHNO_COL_SPACING = 56;
const int TECHNO_VERSUS_COL_SPACING = 35; const int TECHNO_VERSUS_COL_SPACING = 33;
const int PNM5_COL_SPACING = 32; const int PNM5_COL_SPACING = 32;
const int PNM9_COL_SPACING = 32; const int PNM9_COL_SPACING = 32;
@@ -2183,7 +2183,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
"single8", // m_szName "single8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
{ 214, 426 }, // m_iCenterX { 224, 416 }, // m_iCenterX
8, // m_iColsPerPlayer 8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1 { // PLAYER_1
@@ -2218,7 +2218,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
"versus8", // m_szName "versus8", // m_szName
STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType STEPS_TYPE_TECHNO_SINGLE8, // m_StepsType
StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
{ 150, 480 }, // m_iCenterX { 132, 508 }, // m_iCenterX
8, // m_iColsPerPlayer 8, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER]; { // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1 { // PLAYER_1