remove SDL_Sound
This commit is contained in:
@@ -11,25 +11,18 @@ AM_CXXFLAGS += -DLINUX -DDATADIR=\"$(datadir)\"
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endif
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endif
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AM_CXXFLAGS += -O2
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AM_CXXFLAGS += -O2
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AM_CXXFLAGS += -ISDL-1.2.5/include -ISDL_sound-1.0.0
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AM_CXXFLAGS += -ISDL-1.2.5/include
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AM_CFLAGS += -O2
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AM_CFLAGS += -O2
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# This is a little hacky; we use our own version of SDL and SDL_sound, and I don't
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# This is a little hacky; we use our own version of SDL, and I don't
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# want to have to integrate their entire build systems.
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# want to have to integrate the entire build system.
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SDL-1.2.5/src/.libs/libSDL.a:
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SDL-1.2.5/src/.libs/libSDL.a:
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cd SDL-1.2.5 && ./configure \
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cd SDL-1.2.5 && ./configure \
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--disable-nasm --disable-arts --disable-esd --enable-static --disable-shared \
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--disable-nasm --disable-arts --disable-esd --enable-static --disable-shared \
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--enable-debug --disable-alsa --disable-oss
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--disable-debug --disable-alsa --disable-oss
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make -C SDL-1.2.5
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make -C SDL-1.2.5
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SDL_sound-1.0.0/.libs/libSDL_sound.a:
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cd SDL_sound-1.0.0 && ./configure \
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--enable-wav --enable-madlib --enable-ogg --enable-static --disable-shared
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make -C SDL_sound-1.0.0
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#--enable-debug
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Screens = \
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Screens = \
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Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
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Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
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ScreenAttract.cpp ScreenAttract.h ScreenAutogenOptions.cpp ScreenAutogenOptions.h \
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ScreenAttract.cpp ScreenAttract.h ScreenAutogenOptions.cpp ScreenAutogenOptions.h \
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@@ -124,7 +117,6 @@ Arch += arch/arch_linux.h
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endif
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endif
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RageSoundFileReaders = \
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RageSoundFileReaders = \
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RageSoundReader_SDL_Sound.cpp RageSoundReader_SDL_Sound.h \
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RageSoundReader_WAV.cpp RageSoundReader_WAV.h
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RageSoundReader_WAV.cpp RageSoundReader_WAV.h
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if HAVE_VORBIS
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if HAVE_VORBIS
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@@ -204,7 +196,6 @@ stepmania_SOURCES = $(Screens) $(DataStructures) $(FileTypes) $(StepMania) $(Arc
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stepmania_LDADD = \
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stepmania_LDADD = \
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$(GL_LIBS) \
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$(GL_LIBS) \
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$(srcdir)/SDL-1.2.5/src/.libs/libSDL.a \
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$(srcdir)/SDL-1.2.5/src/.libs/libSDL.a \
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$(srcdir)/SDL_sound-1.0.0/.libs/libSDL_sound.a \
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$(SDL_LIBS) -lSDL_image
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$(SDL_LIBS) -lSDL_image
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INCLUDES = $(SDL_CFLAGS)
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INCLUDES = $(SDL_CFLAGS)
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+25
-46
@@ -82,21 +82,21 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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XBCP=xbecopy.exe
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XBCP=xbecopy.exe
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# ADD BASE XBCP /NOLOGO
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# ADD BASE XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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# ADD XBCP /NOLOGO
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XBE=imagebld.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
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LINK32=link.exe
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# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
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# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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CPP=cl.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
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# Begin Special Build Tool
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# Begin Special Build Tool
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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@@ -156,24 +156,24 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
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# PROP Intermediate_Dir "StepMania___Xbox_Release"
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# PROP Intermediate_Dir "StepMania___Xbox_Release"
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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CPP=cl.exe
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XBCP=xbecopy.exe
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD BASE XBCP /NOLOGO
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
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# ADD XBCP /NOLOGO
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# SUBTRACT CPP /Fr
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XBE=imagebld.exe
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BSC32=bscmake.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BASE BSC32 /nologo
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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# ADD BSC32 /nologo
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LINK32=link.exe
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LINK32=link.exe
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
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# SUBTRACT LINK32 /pdb:none /map /debug
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# SUBTRACT LINK32 /pdb:none /map /debug
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XBE=imagebld.exe
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BSC32=bscmake.exe
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# ADD BASE XBE /nologo /stack:0x10000 /debug
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# ADD BASE BSC32 /nologo
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# ADD XBE /nologo /testid:"123456" /stack:0x10000 /debug /out:"../default.xbe"
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# ADD BSC32 /nologo
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XBCP=xbecopy.exe
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CPP=cl.exe
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# ADD BASE XBCP /NOLOGO
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
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# ADD XBCP /NOLOGO
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
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# SUBTRACT CPP /Fr
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# Begin Special Build Tool
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# Begin Special Build Tool
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
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@@ -661,27 +661,6 @@ SOURCE=.\RageSoundReader_Resample.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\RageSoundReader_SDL_Sound.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
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!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundReader_SDL_Sound.h
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# End Source File
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# Begin Source File
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SOURCE=.\RageSoundReader_Vorbisfile.cpp
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SOURCE=.\RageSoundReader_Vorbisfile.cpp
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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!IF "$(CFG)" == "StepMania - Win32 Debug"
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@@ -1602,12 +1602,6 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
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<File
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<File
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RelativePath="RageSoundReader_Resample.h">
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RelativePath="RageSoundReader_Resample.h">
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</File>
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</File>
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<File
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RelativePath="RageSoundReader_SDL_Sound.cpp">
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</File>
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<File
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RelativePath="RageSoundReader_SDL_Sound.h">
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</File>
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<File
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<File
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RelativePath="RageSoundReader_Vorbisfile.cpp">
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RelativePath="RageSoundReader_Vorbisfile.cpp">
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</File>
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</File>
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Reference in New Issue
Block a user