cleanup
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@@ -4,11 +4,12 @@
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class ArchHooks
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{
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public:
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/* This is called as soon as SDL is set up, the loading window is shown
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* and we can safely log and throw. */
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virtual ~ArchHooks() { }
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/* This is called as soon as the loading window is shown, and we can
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* safely log. */
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virtual void DumpDebugInfo() { }
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virtual ~ArchHooks() { }
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/* This is called once each time through the game loop */
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virtual void Update(float delta) { }
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@@ -27,9 +28,11 @@ public:
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*/
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virtual bool CheckForMultipleInstances() { return false; }
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/* Call this to temporarily enter a high-priority or realtime scheduling (depending
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/*
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* Call this to temporarily enter a high-priority or realtime scheduling (depending
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* on the implementation) mode. This is used to improve timestamp accuracy. Do as
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* little as possible in this mode; hanging in it might hang the system entirely. */
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* little as possible in this mode; hanging in it might hang the system entirely.
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*/
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virtual void EnterTimeCriticalSection() { }
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virtual void ExitTimeCriticalSection() { }
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