This commit is contained in:
Glenn Maynard
2005-12-10 18:07:14 +00:00
parent b84c910e90
commit df8b92dd3a
+8 -5
View File
@@ -4,11 +4,12 @@
class ArchHooks
{
public:
/* This is called as soon as SDL is set up, the loading window is shown
* and we can safely log and throw. */
virtual ~ArchHooks() { }
/* This is called as soon as the loading window is shown, and we can
* safely log. */
virtual void DumpDebugInfo() { }
virtual ~ArchHooks() { }
/* This is called once each time through the game loop */
virtual void Update(float delta) { }
@@ -27,9 +28,11 @@ public:
*/
virtual bool CheckForMultipleInstances() { return false; }
/* Call this to temporarily enter a high-priority or realtime scheduling (depending
/*
* Call this to temporarily enter a high-priority or realtime scheduling (depending
* on the implementation) mode. This is used to improve timestamp accuracy. Do as
* little as possible in this mode; hanging in it might hang the system entirely. */
* little as possible in this mode; hanging in it might hang the system entirely.
*/
virtual void EnterTimeCriticalSection() { }
virtual void ExitTimeCriticalSection() { }