From df8b92dd3a44fa53c42bf06c656ef7ddd97e2c44 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 10 Dec 2005 18:07:14 +0000 Subject: [PATCH] cleanup --- stepmania/src/arch/ArchHooks/ArchHooks.h | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/stepmania/src/arch/ArchHooks/ArchHooks.h b/stepmania/src/arch/ArchHooks/ArchHooks.h index 541ece967c..de44ef397a 100644 --- a/stepmania/src/arch/ArchHooks/ArchHooks.h +++ b/stepmania/src/arch/ArchHooks/ArchHooks.h @@ -4,11 +4,12 @@ class ArchHooks { public: - /* This is called as soon as SDL is set up, the loading window is shown - * and we can safely log and throw. */ + virtual ~ArchHooks() { } + + /* This is called as soon as the loading window is shown, and we can + * safely log. */ virtual void DumpDebugInfo() { } - virtual ~ArchHooks() { } /* This is called once each time through the game loop */ virtual void Update(float delta) { } @@ -27,9 +28,11 @@ public: */ virtual bool CheckForMultipleInstances() { return false; } - /* Call this to temporarily enter a high-priority or realtime scheduling (depending + /* + * Call this to temporarily enter a high-priority or realtime scheduling (depending * on the implementation) mode. This is used to improve timestamp accuracy. Do as - * little as possible in this mode; hanging in it might hang the system entirely. */ + * little as possible in this mode; hanging in it might hang the system entirely. + */ virtual void EnterTimeCriticalSection() { } virtual void ExitTimeCriticalSection() { }