no saved stats in multiplayer
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@@ -2256,6 +2256,7 @@ void ScreenGameplay::StageFinished( bool bBackedOut )
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FOREACH_HumanPlayer( pn )
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FOREACH_HumanPlayer( pn )
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STATSMAN->m_CurStageStats.m_player[pn].CalcAwards( pn, STATSMAN->m_CurStageStats.m_bGaveUp, STATSMAN->m_CurStageStats.m_bUsedAutoplay );
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STATSMAN->m_CurStageStats.m_player[pn].CalcAwards( pn, STATSMAN->m_CurStageStats.m_bGaveUp, STATSMAN->m_CurStageStats.m_bUsedAutoplay );
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STATSMAN->m_CurStageStats.CommitScores( false );
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STATSMAN->m_CurStageStats.CommitScores( false );
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if( GAMESTATE->m_bMultiplayer ) // no saved stats in multiplayer
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GAMESTATE->CommitStageStats();
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GAMESTATE->CommitStageStats();
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// save current stage stats
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// save current stage stats
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