From def4aedce6bd49bdf96eebeaa3b1c3daf01eee84 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Wed, 25 Apr 2007 16:34:08 +0000 Subject: [PATCH] no saved stats in multiplayer --- stepmania/src/ScreenGameplay.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 7f81f44b84..f4f85bd121 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2256,7 +2256,8 @@ void ScreenGameplay::StageFinished( bool bBackedOut ) FOREACH_HumanPlayer( pn ) STATSMAN->m_CurStageStats.m_player[pn].CalcAwards( pn, STATSMAN->m_CurStageStats.m_bGaveUp, STATSMAN->m_CurStageStats.m_bUsedAutoplay ); STATSMAN->m_CurStageStats.CommitScores( false ); - GAMESTATE->CommitStageStats(); + if( GAMESTATE->m_bMultiplayer ) // no saved stats in multiplayer + GAMESTATE->CommitStageStats(); // save current stage stats STATSMAN->m_vPlayedStageStats.push_back( STATSMAN->m_CurStageStats );