have SetBaseZoom take one float instead of a vector
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@@ -151,7 +151,7 @@ public:
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void SetBaseZoomX( float zoom ) { m_baseScale.x = zoom; }
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void SetBaseZoomX( float zoom ) { m_baseScale.x = zoom; }
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void SetBaseZoomY( float zoom ) { m_baseScale.y = zoom; }
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void SetBaseZoomY( float zoom ) { m_baseScale.y = zoom; }
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void SetBaseZoomZ( float zoom ) { m_baseScale.z = zoom; }
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void SetBaseZoomZ( float zoom ) { m_baseScale.z = zoom; }
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void SetBaseZoom( const RageVector3 &zoom ) { m_baseScale = zoom; }
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void SetBaseZoom( float zoom ) { m_baseScale = RageVector3(zoom,zoom,zoom); }
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void SetBaseRotationX( float rot ) { m_baseRotation.x = rot; }
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void SetBaseRotationX( float rot ) { m_baseRotation.x = rot; }
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void SetBaseRotationY( float rot ) { m_baseRotation.y = rot; }
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void SetBaseRotationY( float rot ) { m_baseRotation.y = rot; }
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void SetBaseRotationZ( float rot ) { m_baseRotation.z = rot; }
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void SetBaseRotationZ( float rot ) { m_baseRotation.z = rot; }
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