From de4eeb8e704a6d350a6786a56fc91508285ea50c Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Thu, 27 Mar 2008 22:17:43 +0000 Subject: [PATCH] have SetBaseZoom take one float instead of a vector --- stepmania/src/Actor.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/Actor.h b/stepmania/src/Actor.h index 3f11b5231c..35e8d19d49 100644 --- a/stepmania/src/Actor.h +++ b/stepmania/src/Actor.h @@ -151,7 +151,7 @@ public: void SetBaseZoomX( float zoom ) { m_baseScale.x = zoom; } void SetBaseZoomY( float zoom ) { m_baseScale.y = zoom; } void SetBaseZoomZ( float zoom ) { m_baseScale.z = zoom; } - void SetBaseZoom( const RageVector3 &zoom ) { m_baseScale = zoom; } + void SetBaseZoom( float zoom ) { m_baseScale = RageVector3(zoom,zoom,zoom); } void SetBaseRotationX( float rot ) { m_baseRotation.x = rot; } void SetBaseRotationY( float rot ) { m_baseRotation.y = rot; } void SetBaseRotationZ( float rot ) { m_baseRotation.z = rot; }