Change Down to Key in the KB7 NoteSkins.
|
Before Width: | Height: | Size: 7.4 KiB After Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.1 KiB |
@@ -1,9 +1,9 @@
|
|||||||
local t = Def.ActorFrame {
|
local t = Def.ActorFrame {
|
||||||
LoadActor( "Down Go Receptor" )..{
|
LoadActor( "Key Go Receptor" )..{
|
||||||
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
|
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
|
||||||
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
|
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
|
||||||
};
|
};
|
||||||
LoadActor( "Down Go Receptor" )..{
|
LoadActor( "Key Go Receptor" )..{
|
||||||
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
|
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
|
||||||
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
|
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
|
||||||
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
|
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
|
||||||
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 3.0 KiB After Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 6.3 KiB After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.2 KiB |
@@ -1,4 +1,4 @@
|
|||||||
return Def.Sprite {
|
return Def.Sprite {
|
||||||
Texture=NOTESKIN:GetPath( '_down', 'tap note' );
|
Texture=NOTESKIN:GetPath( '_key', 'tap note' );
|
||||||
Frames = Sprite.LinearFrames( 4, 1 );
|
Frames = Sprite.LinearFrames( 4, 1 );
|
||||||
};
|
};
|
||||||
@@ -2,13 +2,13 @@ local ret = ... or {};
|
|||||||
|
|
||||||
ret.RedirTable =
|
ret.RedirTable =
|
||||||
{
|
{
|
||||||
Key1 = "Down",
|
Key1 = "Key",
|
||||||
Key2 = "Down",
|
Key2 = "Key",
|
||||||
Key3 = "Down",
|
Key3 = "Key",
|
||||||
Key4 = "Down",
|
Key4 = "Key",
|
||||||
Key5 = "Down",
|
Key5 = "Key",
|
||||||
Key6 = "Down",
|
Key6 = "Key",
|
||||||
Key7 = "Down",
|
Key7 = "Key",
|
||||||
};
|
};
|
||||||
|
|
||||||
local OldRedir = ret.Redir;
|
local OldRedir = ret.Redir;
|
||||||
@@ -69,12 +69,13 @@ ret.PartsToRotate =
|
|||||||
};
|
};
|
||||||
ret.Rotate =
|
ret.Rotate =
|
||||||
{
|
{
|
||||||
Up = 180,
|
Key1 = 0,
|
||||||
Down = 0,
|
Key2 = 0,
|
||||||
Left = 90,
|
Key3 = 0,
|
||||||
Right = -90,
|
Key4 = 0,
|
||||||
UpLeft = 135,
|
Key5 = 0,
|
||||||
UpRight = 225,
|
Key6 = 0,
|
||||||
|
Key7 = 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
--
|
--
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 80 KiB After Width: | Height: | Size: 80 KiB |