Change Down to Key in the KB7 NoteSkins.

This commit is contained in:
Colby Klein
2008-07-26 16:28:01 +00:00
parent adc09ed992
commit dbdea596a3
16 changed files with 20 additions and 19 deletions

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@@ -1,9 +1,9 @@
local t = Def.ActorFrame { local t = Def.ActorFrame {
LoadActor( "Down Go Receptor" )..{ LoadActor( "Key Go Receptor" )..{
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand'); InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand'); NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
}; };
LoadActor( "Down Go Receptor" )..{ LoadActor( "Key Go Receptor" )..{
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand'); InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand'); PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand'); LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');

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@@ -1,4 +1,4 @@
return Def.Sprite { return Def.Sprite {
Texture=NOTESKIN:GetPath( '_down', 'tap note' ); Texture=NOTESKIN:GetPath( '_key', 'tap note' );
Frames = Sprite.LinearFrames( 4, 1 ); Frames = Sprite.LinearFrames( 4, 1 );
}; };
+14 -13
View File
@@ -2,13 +2,13 @@ local ret = ... or {};
ret.RedirTable = ret.RedirTable =
{ {
Key1 = "Down", Key1 = "Key",
Key2 = "Down", Key2 = "Key",
Key3 = "Down", Key3 = "Key",
Key4 = "Down", Key4 = "Key",
Key5 = "Down", Key5 = "Key",
Key6 = "Down", Key6 = "Key",
Key7 = "Down", Key7 = "Key",
}; };
local OldRedir = ret.Redir; local OldRedir = ret.Redir;
@@ -69,12 +69,13 @@ ret.PartsToRotate =
}; };
ret.Rotate = ret.Rotate =
{ {
Up = 180, Key1 = 0,
Down = 0, Key2 = 0,
Left = 90, Key3 = 0,
Right = -90, Key4 = 0,
UpLeft = 135, Key5 = 0,
UpRight = 225, Key6 = 0,
Key7 = 0,
}; };
-- --

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