Fix fallback banner not always showing.
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@@ -91,7 +91,7 @@ void FadingBanner::BeforeChange()
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void FadingBanner::LoadFromCachedBanner( const CString &path )
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{
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/* If we're already on the given banner, don't fade again. */
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if( m_Banner[GetBackIndex()].GetTexturePath() == path )
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if( path != "" && m_Banner[GetBackIndex()].GetTexturePath() == path )
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return;
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/* If we're currently fading to the given banner, go through this again,
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