Fix up ScreenHowToPlay (character, decorations draworder)... pad location is still WIP. Also fix up ColumnStepsType* on ScreenHighScores.
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@@ -26,13 +26,13 @@ end
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function Arrow(xpos,ypos,delay,length)
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function Arrow(xpos,ypos,delay,length)
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return LoadActor("arrow") .. {
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return LoadActor("arrow") .. {
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OnCommand=cmd(x,xpos;y,ypos;diffusealpha,0;sleep,delay;addx,50;linear,0.5;diffusealpha,1;addx,-50;sleep,length;linear,0.5;diffusealpha,0;draworder,1;);
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OnCommand=cmd(x,xpos;y,ypos;diffusealpha,0;sleep,delay;addx,50;linear,0.5;diffusealpha,1;addx,-50;sleep,length;linear,0.5;diffusealpha,0;draworder,10;);
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};
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};
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end
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end
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return Def.ActorFrame {
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return Def.ActorFrame {
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LoadActor("how to play") .. {
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LoadActor("how to play") .. {
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1.8;sleep,1.7;linear,0.3;zoom,1;addx,160;addy,-150;draworder,1;);
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OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1.8;sleep,1.7;linear,0.3;zoom,1;addx,160;addy,-150;draworder,10;);
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};
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};
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ExplanationText( "When the arrows rise to this point, step on the matching panels.", 5, 9 );
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ExplanationText( "When the arrows rise to this point, step on the matching panels.", 5, 9 );
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@@ -2608,6 +2608,7 @@ DancePointsDigits=1
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PercentUseRemainder=true
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PercentUseRemainder=true
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ApplyScoreDisplayOptions=false
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ApplyScoreDisplayOptions=false
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FormatPercentScore=FormatPercentScore
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FormatPercentScore=FormatPercentScore
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Format=
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[ScoreDisplayPercentage Percent]
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[ScoreDisplayPercentage Percent]
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PercentP1X=+20
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PercentP1X=+20
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@@ -2997,11 +2998,11 @@ ColumnDifficulty2="Difficulty_Easy"
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ColumnDifficulty3="Difficulty_Medium"
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ColumnDifficulty3="Difficulty_Medium"
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ColumnDifficulty4="Difficulty_Hard"
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ColumnDifficulty4="Difficulty_Hard"
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ColumnDifficulty5="Difficulty_Challenge"
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ColumnDifficulty5="Difficulty_Challenge"
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ColumnStepsType1=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType1=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType2=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType2=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType3=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType3=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType4=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType4=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType5=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ColumnStepsType5=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame())
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ScrollerItemsToDraw=7
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ScrollerItemsToDraw=7
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ScrollerSecondsPerItem=0.4
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ScrollerSecondsPerItem=0.4
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ManualScrolling=false
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ManualScrolling=false
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@@ -3150,17 +3151,17 @@ LifeMeterBarX=SCREEN_CENTER_X-160
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LifeMeterBarY=SCREEN_TOP+56
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LifeMeterBarY=SCREEN_TOP+56
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LifeMeterBarOnCommand=addy,-90;sleep,1.4;linear,0.4;addy,90
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LifeMeterBarOnCommand=addy,-90;sleep,1.4;linear,0.4;addy,90
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UseCharacter=true
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UseCharacter=true
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CharacterX=SCREEN_CENTER_X-200
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CharacterX=SCREEN_CENTER_X-160
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CharacterY=SCREEN_CENTER_Y+160
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CharacterY=SCREEN_CENTER_Y+160
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CharacterOnCommand=zoom,20;addy,-SCREEN_WIDTH;sleep,6.0;decelerate,0.4;addy,SCREEN_WIDTH
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CharacterOnCommand=zoom,15;draworder,1
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UsePad=true
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UsePad=true
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PadX=SCREEN_CENTER_X-280
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PadX=SCREEN_CENTER_X-160
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PadY=SCREEN_CENTER_Y+70
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PadY=SCREEN_CENTER_Y+60
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PadOnCommand=zoom,15;rotationy,180;sleep,4.7;linear,1.0;rotationy,360;zoom,20;addx,190;addy,80
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PadOnCommand=draworder,1;
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UsePlayer=true
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UsePlayer=true
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PlayerX=SCREEN_CENTER_X-160
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PlayerX=SCREEN_CENTER_X-160
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PlayerY=SCREEN_CENTER_Y+20
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PlayerY=SCREEN_CENTER_Y+20
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PlayerOnCommand=
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PlayerOnCommand=draworder,10
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NumW2s=4
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NumW2s=4
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NumMisses=6
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NumMisses=6
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