diff --git a/stepmania/Themes/default/BGAnimations/ScreenHowToPlay decorations/default.lua b/stepmania/Themes/default/BGAnimations/ScreenHowToPlay decorations/default.lua index 41af83aecc..0cf78922aa 100644 --- a/stepmania/Themes/default/BGAnimations/ScreenHowToPlay decorations/default.lua +++ b/stepmania/Themes/default/BGAnimations/ScreenHowToPlay decorations/default.lua @@ -26,13 +26,13 @@ end function Arrow(xpos,ypos,delay,length) return LoadActor("arrow") .. { - OnCommand=cmd(x,xpos;y,ypos;diffusealpha,0;sleep,delay;addx,50;linear,0.5;diffusealpha,1;addx,-50;sleep,length;linear,0.5;diffusealpha,0;draworder,1;); + OnCommand=cmd(x,xpos;y,ypos;diffusealpha,0;sleep,delay;addx,50;linear,0.5;diffusealpha,1;addx,-50;sleep,length;linear,0.5;diffusealpha,0;draworder,10;); }; end return Def.ActorFrame { LoadActor("how to play") .. { - OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1.8;sleep,1.7;linear,0.3;zoom,1;addx,160;addy,-150;draworder,1;); + OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;diffusealpha,0;zoom,4;sleep,0.0;linear,0.3;diffusealpha,1;zoom,1.8;sleep,1.7;linear,0.3;zoom,1;addx,160;addy,-150;draworder,10;); }; ExplanationText( "When the arrows rise to this point, step on the matching panels.", 5, 9 ); diff --git a/stepmania/Themes/default/metrics.ini b/stepmania/Themes/default/metrics.ini index 60d118004e..2cafd5929b 100644 --- a/stepmania/Themes/default/metrics.ini +++ b/stepmania/Themes/default/metrics.ini @@ -2608,6 +2608,7 @@ DancePointsDigits=1 PercentUseRemainder=true ApplyScoreDisplayOptions=false FormatPercentScore=FormatPercentScore +Format= [ScoreDisplayPercentage Percent] PercentP1X=+20 @@ -2997,11 +2998,11 @@ ColumnDifficulty2="Difficulty_Easy" ColumnDifficulty3="Difficulty_Medium" ColumnDifficulty4="Difficulty_Hard" ColumnDifficulty5="Difficulty_Challenge" -ColumnStepsType1=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) -ColumnStepsType2=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) -ColumnStepsType3=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) -ColumnStepsType4=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) -ColumnStepsType5=GameManager.GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) +ColumnStepsType1=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) +ColumnStepsType2=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) +ColumnStepsType3=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) +ColumnStepsType4=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) +ColumnStepsType5=GAMEMAN:GetFirstStepsTypeForGame(GAMESTATE:GetCurrentGame()) ScrollerItemsToDraw=7 ScrollerSecondsPerItem=0.4 ManualScrolling=false @@ -3150,17 +3151,17 @@ LifeMeterBarX=SCREEN_CENTER_X-160 LifeMeterBarY=SCREEN_TOP+56 LifeMeterBarOnCommand=addy,-90;sleep,1.4;linear,0.4;addy,90 UseCharacter=true -CharacterX=SCREEN_CENTER_X-200 +CharacterX=SCREEN_CENTER_X-160 CharacterY=SCREEN_CENTER_Y+160 -CharacterOnCommand=zoom,20;addy,-SCREEN_WIDTH;sleep,6.0;decelerate,0.4;addy,SCREEN_WIDTH +CharacterOnCommand=zoom,15;draworder,1 UsePad=true -PadX=SCREEN_CENTER_X-280 -PadY=SCREEN_CENTER_Y+70 -PadOnCommand=zoom,15;rotationy,180;sleep,4.7;linear,1.0;rotationy,360;zoom,20;addx,190;addy,80 +PadX=SCREEN_CENTER_X-160 +PadY=SCREEN_CENTER_Y+60 +PadOnCommand=draworder,1; UsePlayer=true PlayerX=SCREEN_CENTER_X-160 PlayerY=SCREEN_CENTER_Y+20 -PlayerOnCommand= +PlayerOnCommand=draworder,10 NumW2s=4 NumMisses=6